Nullspace map entity is created every time the client joins the server. This fixes #520.
This commit is contained in:
@@ -173,6 +173,11 @@ namespace Content.Client
|
||||
{
|
||||
_stateManager.RequestStateChange<GameScreen>();
|
||||
};
|
||||
|
||||
_baseClient.PlayerJoinedServer += (sender, args) =>
|
||||
{
|
||||
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -217,7 +222,6 @@ namespace Content.Client
|
||||
IoCManager.Resolve<IChatManager>().Initialize();
|
||||
IoCManager.Resolve<ISandboxManager>().Initialize();
|
||||
IoCManager.Resolve<IClientPreferencesManager>().Initialize();
|
||||
IoCManager.Resolve<IMapManager>().CreateNewMapEntity(MapId.Nullspace);
|
||||
IoCManager.Resolve<IItemSlotManager>().Initialize();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Client.Interfaces.Parallax;
|
||||
using Content.Client.Interfaces.Parallax;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Graphics.Drawing;
|
||||
using Robust.Client.Graphics.Overlays;
|
||||
@@ -52,7 +52,7 @@ namespace Content.Client.Parallax
|
||||
var screenHandle = (DrawingHandleScreen) handle;
|
||||
|
||||
var (sizeX, sizeY) = _parallaxTexture.Size;
|
||||
var (posX, posY) = _eyeManager.ScreenToWorld(Vector2.Zero).ToWorld(_mapManager).Position;
|
||||
var (posX, posY) = _eyeManager.ScreenToMap(Vector2.Zero).Position;
|
||||
var (ox, oy) = (Vector2i) new Vector2(-posX / Slowness, posY / Slowness);
|
||||
ox = MathHelper.Mod(ox, sizeX);
|
||||
oy = MathHelper.Mod(oy, sizeY);
|
||||
|
||||
Reference in New Issue
Block a user