Implement PDA ID lights (#2397)
* add PDA id light (yaml changes pending) * the rest of the owl * Do it better
This commit is contained in:
@@ -8,6 +8,13 @@
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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- type: Icon
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sprite: Objects/Devices/pda.rsi
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state: pda
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- type: Clothing
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QuickEquip: false
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Slots:
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@@ -29,33 +36,21 @@
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components:
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- type: PDA
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idCard: AssistantIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: entity
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name: Chef PDA
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parent: BasePDA
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id: ChefPDA
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description: Why isn't it gray?
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description: Covered in grease and flour.
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components:
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- type: PDA
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idCard: ChefIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-cook
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-cook
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- type: Icon
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state: pda-cook
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- type: entity
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name: Clown PDA
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@@ -65,15 +60,12 @@
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components:
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- type: PDA
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idCard: ClownIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-clown
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-clown
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- type: Icon
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state: pda-clown
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- type: Slippery
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paralyzeTime: 4
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- type: Physics
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@@ -91,15 +83,28 @@
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components:
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- type: PDA
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idCard: MimeIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-mime
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-mime
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- type: Icon
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state: pda-mime
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# TODO: uncomment this when the QM job gets added
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#- type: entity
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# name: Quartermaster PDA
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# parent: BasePDA
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# id: QuartermasterPDA
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# description: PDA for the guy that orders the guns.
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# components:
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# - type: PDA
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# idCard: QuartermasterIDCard
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# - type: Appearance
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# visuals:
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# - type: PDAVisualizer
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# state: pda-qm
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# - type: Icon
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# state: pda-qm
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- type: entity
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name: Cargo PDA
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@@ -109,16 +114,12 @@
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components:
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- type: PDA
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idCard: CargoIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-cargo
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-cargo
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- type: Icon
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state: pda-cargo
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- type: entity
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name: Bartender PDA
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@@ -128,16 +129,12 @@
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components:
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- type: PDA
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idCard: BartenderIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-bartender
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-bartender
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- type: Icon
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state: pda-bartender
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- type: entity
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@@ -148,195 +145,180 @@
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components:
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- type: PDA
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idCard: JanitorIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-janitor
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-janitor
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- type: Icon
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state: pda-janitor
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- type: entity
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name: Captain PDA
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parent: BasePDA
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id: CaptainPDA
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description: Surprisingly no different than your PDA.
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description: Surprisingly no different from your PDA.
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components:
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- type: PDA
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idCard: CaptainIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-captain
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- type: Icon
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state: pda-captain
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-captain
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: entity
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name: HoP PDA
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name: Head of Personnel PDA
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parent: BasePDA
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id: HoPPDA
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description: Looks like it's been chewed on.
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components:
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- type: PDA
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idCard: HoPIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-hop
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- type: Icon
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state: pda-hop
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-hop
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: entity
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name: CE PDA
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name: Chief Engineer PDA
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parent: BasePDA
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id: CEPDA
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description: Looks like it's barely been used.
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components:
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- type: PDA
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idCard: CEIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-ce
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-ce
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- type: Icon
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state: pda-ce
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- type: entity
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name: Engineer PDA
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parent: BasePDA
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id: EngineerPDA
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description: Rugged and well-worn.
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components:
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- type: PDA
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idCard: EngineeringIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-engineer
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- type: Icon
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state: pda-engineer
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-engineer
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: entity
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name: CMO PDA
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name: Chief Medical Officer PDA
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parent: BasePDA
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id: CMOPDA
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description: Extraordinarily shiny and sterile.
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components:
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- type: PDA
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idCard: CMOIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-cmo
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- type: Icon
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state: pda-cmo
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-cmo
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: entity
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name: Medical PDA
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parent: BasePDA
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id: MedicalPDA
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description: Shiny and sterile.
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components:
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- type: PDA
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idCard: MedicalIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-medical
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-medical
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- type: Icon
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state: pda-medical
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- type: entity
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name: RnD PDA
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name: Research Director PDA
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parent: BasePDA
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id: RnDPDA
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description: It appears surprisingly ordinary.
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components:
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- type: PDA
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idCard: RDIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-rd
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-rd
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- type: Icon
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state: pda-rd
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- type: entity
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name: Science PDA
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parent: BasePDA
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id: SciencePDA
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description:
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components:
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- type: PDA
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idCard: ResearchIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-rd
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-science
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- type: Icon
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state: pda-science
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- type: entity
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name: HoS PDA
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name: Head of Security PDA
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parent: BasePDA
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id: HoSPDA
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description: Whosoever bears this PDA is the law.
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components:
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- type: PDA
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idCard: HoSIDCard
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-hos
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- type: Icon
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state: pda-hos
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-hos
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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# TODO: Uncomment this when the Warden job gets added
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#- type: entity
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# name: Warden PDA
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# parent: BasePDA
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# id: WardenPDA
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# description: The OS appears to have been jailbroken.
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# components:
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# - type: PDA
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# idCard: WardenIDCard
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# - type: Appearance
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# visuals:
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# - type: PDAVisualizer
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# state: pda-warden
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# - type: Icon
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# state: pda-warden
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- type: entity
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name: Security PDA
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parent: BasePDA
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id: SecurityPDA
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description: Red to hide the stains of assistant blood.
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components:
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- type: PDA
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idCard: SecurityIDCard
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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netsync: false
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layers:
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- state: pda-security
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map: ["enum.PDAVisualLayers.Base"]
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- state: light_overlay
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shader: unshaded
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map: ["enum.PDAVisualLayers.Flashlight"]
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- type: Appearance
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visuals:
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- type: PDAVisualizer
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state: pda-security
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- type: Icon
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state: pda-security
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Reference in New Issue
Block a user