Revert "Revert "Electric anomaly rework"" (#23549)
Revert "Revert "Electric anomaly rework" (#23546)"
This reverts commit 9acbe38e53.
This commit is contained in:
@@ -1,10 +1,8 @@
|
||||
using Content.Server.Electrocution;
|
||||
using Content.Server.Electrocution;
|
||||
using Content.Server.Emp;
|
||||
using Content.Server.Lightning;
|
||||
using Content.Server.Power.Components;
|
||||
using Content.Shared.Anomaly.Components;
|
||||
using Content.Shared.Anomaly.Effects.Components;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.StatusEffect;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Timing;
|
||||
@@ -14,6 +12,7 @@ namespace Content.Server.Anomaly.Effects;
|
||||
public sealed class ElectricityAnomalySystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
[Dependency] private readonly LightningSystem _lightning = default!;
|
||||
[Dependency] private readonly ElectrocutionSystem _electrocution = default!;
|
||||
@@ -27,38 +26,21 @@ public sealed class ElectricityAnomalySystem : EntitySystem
|
||||
SubscribeLocalEvent<ElectricityAnomalyComponent, AnomalySupercriticalEvent>(OnSupercritical);
|
||||
}
|
||||
|
||||
private void OnPulse(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalyPulseEvent args)
|
||||
private void OnPulse(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalyPulseEvent args)
|
||||
{
|
||||
var range = component.MaxElectrocuteRange * args.Stability;
|
||||
var xform = Transform(uid);
|
||||
foreach (var (ent, comp) in _lookup.GetEntitiesInRange<MobStateComponent>(xform.MapPosition, range))
|
||||
{
|
||||
_lightning.ShootLightning(uid, ent);
|
||||
}
|
||||
var range = anomaly.Comp.MaxElectrocuteRange * args.Stability;
|
||||
|
||||
int boltCount = (int)MathF.Floor(MathHelper.Lerp((float)anomaly.Comp.MinBoltCount, (float)anomaly.Comp.MaxBoltCount, args.Severity));
|
||||
|
||||
_lightning.ShootRandomLightnings(anomaly, range, boltCount);
|
||||
}
|
||||
|
||||
private void OnSupercritical(EntityUid uid, ElectricityAnomalyComponent component, ref AnomalySupercriticalEvent args)
|
||||
private void OnSupercritical(Entity<ElectricityAnomalyComponent> anomaly, ref AnomalySupercriticalEvent args)
|
||||
{
|
||||
var poweredQuery = GetEntityQuery<ApcPowerReceiverComponent>();
|
||||
var mobQuery = GetEntityQuery<MobThresholdsComponent>();
|
||||
var validEnts = new HashSet<EntityUid>();
|
||||
foreach (var ent in _lookup.GetEntitiesInRange(uid, component.MaxElectrocuteRange * 2))
|
||||
{
|
||||
if (mobQuery.HasComponent(ent))
|
||||
validEnts.Add(ent);
|
||||
var range = anomaly.Comp.MaxElectrocuteRange * 3;
|
||||
|
||||
if (_random.Prob(0.01f) && poweredQuery.HasComponent(ent))
|
||||
validEnts.Add(ent);
|
||||
}
|
||||
|
||||
// goodbye, sweet perf
|
||||
foreach (var ent in validEnts)
|
||||
{
|
||||
_lightning.ShootLightning(uid, ent);
|
||||
}
|
||||
|
||||
var empRange = component.MaxElectrocuteRange * 3;
|
||||
_emp.EmpPulse(Transform(uid).MapPosition, empRange, component.EmpEnergyConsumption, component.EmpDisabledDuration);
|
||||
_emp.EmpPulse(_transform.GetMapCoordinates(anomaly), range, anomaly.Comp.EmpEnergyConsumption, anomaly.Comp.EmpDisabledDuration);
|
||||
_lightning.ShootRandomLightnings(anomaly, range, anomaly.Comp.MaxBoltCount * 3, arcDepth: 3);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
Reference in New Issue
Block a user