[Feat] Респект и уважуха (#476)
* db * wd comment * manager & commands * system & round end results * raise ban event * client manager & cached values * role pick tweak * tweak last commit * more fixes * weights fix * Fix for short rounds * tweak in cached dictionary * reva pick system * fix last commit * cult role pick * nukeops role picking * fix cache in async & show command * ooc msg show value * move pick method to manager & traitor pick fix
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@@ -29,6 +29,9 @@ using Content.Server.Station.Systems;
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using Content.Server.Store.Components;
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using Content.Server.Store.Systems;
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using Content.Shared.CCVar;
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using Content.Server.Traitor;
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using Content.Server.White.Administration;
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using Content.Server.White.Reputation;
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using Content.Shared.Dataset;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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@@ -86,6 +89,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly WarDeclaratorSystem _warDeclarator = default!;
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//WD EDIT
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[Dependency] private readonly ReputationManager _reputationManager = default!;
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//WD EDIT
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[ValidatePrototypeId<CurrencyPrototype>]
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@@ -686,7 +692,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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}
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else
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{
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nukeOp = _random.PickAndTake(cmdrPrefList);
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//nukeOp = _random.PickAndTake(cmdrPrefList);
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nukeOp = _reputationManager.PickPlayerBasedOnReputation(cmdrPrefList); // WD edit
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cmdrPrefList.Remove(nukeOp); // WD edit
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everyone.Remove(nukeOp);
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prefList.Remove(nukeOp);
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medPrefList.Remove(nukeOp);
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@@ -716,7 +724,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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}
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else
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{
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nukeOp = _random.PickAndTake(medPrefList);
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//nukeOp = _random.PickAndTake(medPrefList);
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nukeOp = _reputationManager.PickPlayerBasedOnReputation(medPrefList); // WD edit
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medPrefList.Remove(nukeOp); // WD edit
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everyone.Remove(nukeOp);
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prefList.Remove(nukeOp);
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Logger.InfoS("preset", "Insufficient preferred nukeop commanders, picking an agent");
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@@ -725,7 +735,9 @@ public sealed class NukeopsRuleSystem : GameRuleSystem<NukeopsRuleComponent>
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}
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else
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{
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nukeOp = _random.PickAndTake(prefList);
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//nukeOp = _random.PickAndTake(prefList);
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nukeOp = _reputationManager.PickPlayerBasedOnReputation(prefList); // WD edit
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prefList.Remove(nukeOp); // WD edit
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everyone.Remove(nukeOp);
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Logger.InfoS("preset", "Selected a preferred nukeop commander.");
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}
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