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@@ -42,7 +42,7 @@ public sealed class HumanoidAppearanceSystem : SharedHumanoidAppearanceSystem
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component.BaseLayers.Clear();
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// add default species layers
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var bodyTypeProto = _prototypeManager.Index<BodyTypePrototype>(component.BodyType);
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var bodyTypeProto = _prototypeManager.Index(component.BodyType);
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foreach (var (key, id) in bodyTypeProto.Sprites)
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{
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oldLayers.Remove(key);
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