Gun stuff (#132)
* Guns can now be fully automatic. Take that BYOND. * Improve delay handling * Bullet spread * Fix firing guns on pickup
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@@ -34,6 +34,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Mobs;
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using Content.Server.Players;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Weapon.Ranged;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameTicking;
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@@ -93,6 +94,7 @@ namespace Content.Server
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factory.Register<CrowbarComponent>();
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factory.Register<HitscanWeaponComponent>();
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factory.Register<RangedWeaponComponent>();
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factory.Register<ProjectileWeaponComponent>();
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factory.Register<ProjectileComponent>();
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factory.Register<ThrownItemComponent>();
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