logic gate momentary pulse, switch status port (#17198)
* logic gate momentary is now pulse * switch status, minor refactor * filescope namespace * switch * fix ci probably * add auto linking for edge detector and logic gate --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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@@ -32,6 +32,26 @@ public sealed class LogicGateSystem : EntitySystem
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SubscribeLocalEvent<LogicGateComponent, SignalReceivedEvent>(OnSignalReceived);
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}
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public override void Update(float deltaTime)
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{
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var query = EntityQueryEnumerator<LogicGateComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// handle momentary pulses - high when received then low the next tick
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if (comp.StateA == SignalState.Momentary)
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{
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comp.StateA = SignalState.Low;
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}
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if (comp.StateB == SignalState.Momentary)
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{
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comp.StateB = SignalState.High;
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}
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// output most likely changed so update it
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UpdateOutput(uid, comp);
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}
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}
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private void OnInit(EntityUid uid, LogicGateComponent comp, ComponentInit args)
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{
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_deviceLink.EnsureSinkPorts(uid, comp.InputPortA, comp.InputPortB);
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@@ -92,8 +112,9 @@ public sealed class LogicGateSystem : EntitySystem
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private void UpdateOutput(EntityUid uid, LogicGateComponent comp)
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{
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// get the new output value now that it's changed
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var a = comp.StateA == SignalState.High;
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var b = comp.StateB == SignalState.High;
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// momentary is treated as high for the current tick, after updating it will be reset to low
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var a = comp.StateA != SignalState.Low;
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var b = comp.StateB != SignalState.Low;
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var output = false;
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switch (comp.Gate)
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{
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