Merge conflict fixes

This commit is contained in:
DrSmugleaf
2020-07-07 00:23:41 +02:00
parent b850ac2437
commit 7cc5a3fb65
23 changed files with 13 additions and 23 deletions

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.GameObjects;

View File

@@ -1,6 +1,7 @@
using Content.Server.AI.Utility; using Content.Server.AI.Utility;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Utility; using Content.Server.Utility;
using Content.Shared.GameObjects.EntitySystems; using Content.Shared.GameObjects.EntitySystems;
@@ -29,7 +30,7 @@ namespace Content.Server.AI.Operators.Inventory
{ {
return Outcome.Success; return Outcome.Success;
} }
if (!InteractionChecks.InRangeUnobstructed(_owner, container.Owner.Transform.MapPosition, ignoredEnt: container.Owner)) if (!InteractionChecks.InRangeUnobstructed(_owner, container.Owner.Transform.MapPosition, ignoredEnt: container.Owner))
{ {
return Outcome.Failed; return Outcome.Failed;

View File

@@ -1,4 +1,5 @@
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Utility; using Content.Server.Utility;
using Robust.Shared.Containers; using Robust.Shared.Containers;

View File

@@ -2,7 +2,6 @@ using Content.Server.AI.Utility.Curves;
using Content.Server.AI.WorldState; using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.Considerations.Clothing namespace Content.Server.AI.Utility.Considerations.Clothing

View File

@@ -6,7 +6,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Gloves

View File

@@ -1,4 +1,3 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.AI.Utility.Actions; using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.Actions.Clothing.Head; using Content.Server.AI.Utility.Actions.Clothing.Head;
@@ -6,8 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Head

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing namespace Content.Server.AI.Utility.ExpandableActions.Clothing.OuterClothing

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Inventory; using Content.Server.AI.WorldState.States.Inventory;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

View File

@@ -5,7 +5,6 @@ using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States; using Content.Server.AI.WorldState.States;
using Content.Server.AI.WorldState.States.Clothing; using Content.Server.AI.WorldState.States.Clothing;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Shared.GameObjects.Components.Inventory; using Content.Shared.GameObjects.Components.Inventory;
namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes namespace Content.Server.AI.Utility.ExpandableActions.Clothing.Shoes

View File

@@ -1,8 +1,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.AI.Utils; using Content.Server.AI.Utils;
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using JetBrains.Annotations; using JetBrains.Annotations;

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@@ -2,6 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks.Dataflow; using System.Threading.Tasks.Dataflow;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;

View File

@@ -1,8 +1,6 @@
using Content.Server.GameObjects.Components.Power; using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components;
@@ -19,8 +17,6 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization; using Robust.Shared.Localization;
using Robust.Shared.Utility; using Robust.Shared.Utility;
using Robust.Shared.ViewVariables; using Robust.Shared.ViewVariables;
using System;
using Content.Server.GameObjects.Components.Items.Clothing;
using Content.Server.GameObjects.Components.Items.Storage; using Content.Server.GameObjects.Components.Items.Storage;
namespace Content.Server.GameObjects.Components.Interactable namespace Content.Server.GameObjects.Components.Interactable

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@@ -1,6 +1,7 @@
using System; using System;
using System.Runtime.Remoting; using System.Runtime.Remoting;
using Content.Server.GameObjects.Components.Chemistry; using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click; using Content.Server.GameObjects.EntitySystems.Click;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;

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@@ -3,6 +3,7 @@
using Robust.Shared.Utility; using Robust.Shared.Utility;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;

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@@ -2,6 +2,7 @@
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Interactable; using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.EntitySystems; using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects; using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable; using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Storage; using Content.Shared.GameObjects.Components.Storage;

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@@ -1,10 +1,6 @@
using System; using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.Components.Inventory;
using Robust.Shared.GameObjects; using Robust.Shared.GameObjects;
using CannyFastMath;
using Content.Server.GameObjects.Components.Items.Clothing;
using Math = CannyFastMath.Math; using Math = CannyFastMath.Math;
using MathF = CannyFastMath.MathF;
namespace Content.Server.GameObjects namespace Content.Server.GameObjects
{ {

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@@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects.Components.Nutrition; using Content.Shared.GameObjects.Components.Nutrition;
using Robust.Server.GameObjects; using Robust.Server.GameObjects;

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@@ -3,6 +3,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Content.Server.GameObjects.Components.Access; using Content.Server.GameObjects.Components.Access;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces; using Content.Server.Interfaces;
using Content.Server.Interfaces.PDA; using Content.Server.Interfaces.PDA;

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@@ -1,3 +1,4 @@
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction; using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.Interfaces.GameObjects; using Content.Server.Interfaces.GameObjects;
using Content.Shared.Audio; using Content.Shared.Audio;

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@@ -1,5 +1,6 @@
using Content.Server.GameObjects; using Content.Server.GameObjects;
using Content.Server.GameObjects.Components; using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Mobs; using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Movement; using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Sound; using Content.Server.GameObjects.Components.Sound;