Add extension method to popup a message for the source and everyone else around it (#2063)

* Add extension method to popup a message for the source and everyone around

* Add IPlayerManager as a parameter
This commit is contained in:
DrSmugleaf
2020-09-12 15:48:22 +02:00
committed by GitHub
parent ca8018f9f9
commit 7cd98a4bce

View File

@@ -13,12 +13,17 @@ namespace Content.Server.Utility
/// </summary>
/// <param name="source">The entity on which to popup the message.</param>
/// <param name="message">The message to show.</param>
/// <param name="playerManager">
/// The instance of player manager to use, will be resolved automatically
/// if null.
/// </param>
/// <param name="range">
/// The range in which to search for players, defaulting to one screen.
/// </param>
public static void PopupMessageOtherClients(this IEntity source, string message, int range = 15)
public static void PopupMessageOtherClients(this IEntity source, string message, IPlayerManager playerManager = null, int range = 15)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
playerManager ??= IoCManager.Resolve<IPlayerManager>();
var viewers = playerManager.GetPlayersInRange(source.Transform.Coordinates, range);
foreach (var viewer in viewers)
@@ -33,5 +38,24 @@ namespace Content.Server.Utility
source.PopupMessage(viewer.AttachedEntity, message);
}
}
/// <summary>
/// Pops up a message at the given entity's location for everyone,
/// including itself, to see.
/// </summary>
/// <param name="source">The entity above which to show the message.</param>
/// <param name="message">The message to be seen.</param>
/// <param name="playerManager">
/// The instance of player manager to use, will be resolved automatically
/// if null.
/// </param>
/// <param name="range">
/// The range in which to search for players, defaulting to one screen.
/// </param>
public static void PopupMessageEveryone(this IEntity source, string message, IPlayerManager playerManager = null, int range = 15)
{
source.PopupMessage(message);
source.PopupMessageOtherClients(message, playerManager, range);
}
}
}