Disposals fixed under station rotation (#5067)
* Some sanity checks on disposals movement, fix the interpolator * Technically fix disposal routing, but I'm not done here yet * Remove disposals reliance on implicit direction sensing entirely.
This commit is contained in:
@@ -25,15 +25,14 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
var previousTube = holder.PreviousTube;
|
||||
var previousDF = holder.PreviousDirectionFrom;
|
||||
|
||||
if (previousTube == null)
|
||||
if (previousDF == Direction.Invalid)
|
||||
{
|
||||
return directions[0];
|
||||
}
|
||||
|
||||
var previousDirection = DirectionTo(previousTube);
|
||||
return previousDirection == directions[0] ? directions[1] : directions[0];
|
||||
return previousDF == directions[0] ? directions[1] : directions[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
/// </summary>
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
if (holder.PreviousTube != null && DirectionTo(holder.PreviousTube) == ConnectableDirections()[0])
|
||||
if (holder.PreviousDirectionFrom != Direction.Invalid && holder.PreviousDirectionFrom == ConnectableDirections()[0])
|
||||
{
|
||||
var invalidDirections = new[] { ConnectableDirections()[0], Direction.Invalid };
|
||||
var directions = Enum.GetValues(typeof(Direction))
|
||||
|
||||
@@ -37,8 +37,8 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
var next = Owner.Transform.LocalRotation.GetDir();
|
||||
var directions = ConnectableDirections().Skip(1).ToArray();
|
||||
|
||||
if (holder.PreviousTube == null ||
|
||||
DirectionTo(holder.PreviousTube) == next)
|
||||
if (holder.PreviousDirectionFrom == Direction.Invalid ||
|
||||
holder.PreviousDirectionFrom == next)
|
||||
{
|
||||
return _random.Pick(directions);
|
||||
}
|
||||
|
||||
@@ -23,16 +23,16 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
public override Direction NextDirection(DisposalHolderComponent holder)
|
||||
{
|
||||
var directions = ConnectableDirections();
|
||||
var previousTube = holder.PreviousTube;
|
||||
var previousDF = holder.PreviousDirectionFrom;
|
||||
var forward = directions[0];
|
||||
|
||||
if (previousTube == null)
|
||||
if (previousDF == Direction.Invalid)
|
||||
{
|
||||
return forward;
|
||||
}
|
||||
|
||||
var backward = directions[1];
|
||||
return DirectionTo(previousTube) == forward ? backward : forward;
|
||||
return previousDF == forward ? backward : forward;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,41 +56,6 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
return NextDirection(holder).ToVec();
|
||||
}
|
||||
|
||||
protected Direction DirectionTo(IDisposalTubeComponent other)
|
||||
{
|
||||
return (other.Owner.Transform.WorldPosition - Owner.Transform.WorldPosition).GetDir();
|
||||
}
|
||||
|
||||
public IDisposalTubeComponent? NextTube(DisposalHolderComponent holder)
|
||||
{
|
||||
var nextDirection = NextDirection(holder);
|
||||
var oppositeDirection = new Angle(nextDirection.ToAngle().Theta + Math.PI).GetDir();
|
||||
|
||||
var grid = _mapManager.GetGrid(Owner.Transform.GridID);
|
||||
var position = Owner.Transform.Coordinates;
|
||||
foreach (var entity in grid.GetInDir(position, nextDirection))
|
||||
{
|
||||
if (!Owner.EntityManager.TryGetComponent(entity, out IDisposalTubeComponent? tube))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!tube.CanConnect(oppositeDirection, this))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!CanConnect(nextDirection, tube))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
return tube;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool Remove(DisposalHolderComponent holder)
|
||||
{
|
||||
var removed = Contents.Remove(holder.Owner);
|
||||
|
||||
@@ -11,7 +11,6 @@ namespace Content.Server.Disposal.Tube.Components
|
||||
|
||||
Direction NextDirection(DisposalHolderComponent holder);
|
||||
Vector2 ExitVector(DisposalHolderComponent holder);
|
||||
IDisposalTubeComponent? NextTube(DisposalHolderComponent holder);
|
||||
bool Remove(DisposalHolderComponent holder);
|
||||
bool TransferTo(DisposalHolderComponent holder, IDisposalTubeComponent to);
|
||||
bool CanConnect(Direction direction, IDisposalTubeComponent with);
|
||||
|
||||
Reference in New Issue
Block a user