Landing velocity threshold (#4606)
* landing threshold * on bodystatus change Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -11,6 +11,12 @@ namespace Content.Shared.CCVar
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* Ambience
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*/
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/// <summary>
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/// Whether the basic 'hum' ambience will be enabled.
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/// </summary>
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public static readonly CVarDef<bool> AmbienceBasicEnabled =
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CVarDef.Create("ambience.basic_enabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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/// <summary>
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/// How long we'll wait until re-sampling nearby objects for ambience.
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/// </summary>
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@@ -225,13 +231,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> MobPushing =
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CVarDef.Create("physics.mob_pushing", true, CVar.REPLICATED);
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/*
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* Ambience
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*/
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public static readonly CVarDef<bool> AmbienceBasicEnabled =
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CVarDef.Create("ambience.basicenabled", true, CVar.ARCHIVE | CVar.CLIENTONLY);
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/*
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* Lobby music
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*/
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