MoreJollyStuff
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@@ -12,5 +12,5 @@ public sealed partial class StationArrivalsComponent : Component
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[DataField("shuttle")]
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public EntityUid Shuttle;
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[DataField("shuttlePath")] public ResPath ShuttlePath = new("/Maps/Shuttles/arrivals.yml");
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[DataField("shuttlePath")] public ResPath ShuttlePath = new("/Maps/Shuttles/White/arrivalsNY.yml"); // WD
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}
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@@ -16,7 +16,7 @@ public sealed partial class StationCentcommComponent : Component
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public float ShuttleIndex;
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[DataField]
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public ResPath Map = new("/Maps/White/centcomm.yml"); // WD
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public ResPath Map = new("/Maps/White/centcommNY.yml"); // WD
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/// <summary>
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/// Centcomm entity that was loaded.
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@@ -1390,7 +1390,7 @@ namespace Content.Shared.CCVar
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/// The map to use for the arrivals station.
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/// </summary>
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public static readonly CVarDef<string> ArrivalsMap =
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CVarDef.Create("shuttle.arrivals_map", "/Maps/Misc/terminal.yml", CVar.SERVERONLY);
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CVarDef.Create("shuttle.arrivals_map", "/Maps/Misc/terminalNY.yml", CVar.SERVERONLY); // WD
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/// <summary>
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/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
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19051
Resources/Maps/Misc/terminalNY.yml
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19051
Resources/Maps/Misc/terminalNY.yml
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2132
Resources/Maps/Shuttles/White/arrivalsNY.yml
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2132
Resources/Maps/Shuttles/White/arrivalsNY.yml
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42772
Resources/Maps/White/centcommNY.yml
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42772
Resources/Maps/White/centcommNY.yml
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@@ -1,7 +1,7 @@
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- type: gameMap
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id: CentComm
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mapName: 'Central Command'
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mapPath: /Maps/White/centcomm.yml
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mapPath: /Maps/White/centcommNY.yml
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minPlayers: 10
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stations:
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centcomm:
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