Remove server/client clothing components. (#11981)
This commit is contained in:
@@ -1,27 +1,27 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.Disease;
|
||||
using Content.Shared.Disease.Components;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.Clothing.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Disease.Components;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.MobState;
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Clothing.Components;
|
||||
using Content.Shared.Disease;
|
||||
using Content.Shared.Disease.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.MobState.Components;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager;
|
||||
using Content.Shared.Inventory.Events;
|
||||
using Content.Server.Nutrition.EntitySystems;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Item;
|
||||
using Content.Server.MobState;
|
||||
using Content.Shared.Rejuvenate;
|
||||
using System.Threading;
|
||||
|
||||
namespace Content.Server.Disease
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user