Remove server/client clothing components. (#11981)
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@@ -1,12 +1,11 @@
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using System.Linq;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Clothing.Components;
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using Content.Server.Nutrition.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Clothing.Components;
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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@@ -15,6 +14,7 @@ using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using System.Linq;
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namespace Content.Server.Nutrition.EntitySystems
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{
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