Remove server/client clothing components. (#11981)
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@@ -10,8 +10,9 @@ namespace Content.Shared.Clothing.Components;
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/// This handles entities which can be equipped.
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/// </summary>
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[NetworkedComponent]
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[RegisterComponent]
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[Access(typeof(ClothingSystem), typeof(InventorySystem))]
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public abstract class SharedClothingComponent : Component
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public sealed class ClothingComponent : Component
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{
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[DataField("clothingVisuals")]
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[Access(typeof(ClothingSystem), typeof(InventorySystem), Other = AccessPermissions.ReadExecute)] // TODO remove execute permissions.
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@@ -46,6 +47,8 @@ public abstract class SharedClothingComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("femaleMask")]
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public FemaleClothingMask FemaleMask = FemaleClothingMask.UniformFull;
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public string? InSlot;
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}
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[Serializable, NetSerializable]
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@@ -1,11 +1,12 @@
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using Content.Shared.Clothing.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Clothing.EntitySystems;
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public sealed class ClothingSystem : EntitySystem
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public abstract class ClothingSystem : EntitySystem
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{
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[Dependency] private readonly SharedItemSystem _itemSys = default!;
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@@ -13,16 +14,28 @@ public sealed class ClothingSystem : EntitySystem
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{
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base.Initialize();
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SubscribeLocalEvent<SharedClothingComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<SharedClothingComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ClothingComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<ClothingComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<ClothingComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<ClothingComponent, GotUnequippedEvent>(OnGotUnequipped);
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}
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private void OnGetState(EntityUid uid, SharedClothingComponent component, ref ComponentGetState args)
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protected virtual void OnGotEquipped(EntityUid uid, ClothingComponent component, GotEquippedEvent args)
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{
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component.InSlot = args.Slot;
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}
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protected virtual void OnGotUnequipped(EntityUid uid, ClothingComponent component, GotUnequippedEvent args)
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{
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component.InSlot = null;
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}
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private void OnGetState(EntityUid uid, ClothingComponent component, ref ComponentGetState args)
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{
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args.State = new ClothingComponentState(component.EquippedPrefix);
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}
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private void OnHandleState(EntityUid uid, SharedClothingComponent component, ref ComponentHandleState args)
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private void OnHandleState(EntityUid uid, ClothingComponent component, ref ComponentHandleState args)
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{
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if (args.Current is ClothingComponentState state)
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SetEquippedPrefix(uid, state.EquippedPrefix, component);
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@@ -30,7 +43,7 @@ public sealed class ClothingSystem : EntitySystem
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#region Public API
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public void SetEquippedPrefix(EntityUid uid, string? prefix, SharedClothingComponent? clothing = null)
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public void SetEquippedPrefix(EntityUid uid, string? prefix, ClothingComponent? clothing = null)
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{
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if (!Resolve(uid, ref clothing, false))
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return;
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@@ -43,7 +56,7 @@ public sealed class ClothingSystem : EntitySystem
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Dirty(clothing);
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}
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public void SetSlots(EntityUid uid, SlotFlags slots, SharedClothingComponent? clothing = null)
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public void SetSlots(EntityUid uid, SlotFlags slots, ClothingComponent? clothing = null)
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{
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if (!Resolve(uid, ref clothing))
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return;
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@@ -55,7 +68,7 @@ public sealed class ClothingSystem : EntitySystem
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/// <summary>
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/// Copy all clothing specific visuals from another item.
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/// </summary>
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public void CopyVisuals(EntityUid uid, SharedClothingComponent otherClothing, SharedClothingComponent? clothing = null)
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public void CopyVisuals(EntityUid uid, ClothingComponent otherClothing, ClothingComponent? clothing = null)
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{
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if (!Resolve(uid, ref clothing))
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return;
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@@ -39,8 +39,8 @@ public abstract class SharedChameleonClothingSystem : EntitySystem
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}
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// clothing sprite logic
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if (TryComp(uid, out SharedClothingComponent? clothing) &&
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proto.TryGetComponent("Clothing", out SharedClothingComponent? otherClothing))
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if (TryComp(uid, out ClothingComponent? clothing) &&
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proto.TryGetComponent("Clothing", out ClothingComponent? otherClothing))
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{
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_clothingSystem.CopyVisuals(uid, otherClothing, clothing);
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}
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@@ -62,7 +62,7 @@ public abstract class SharedChameleonClothingSystem : EntitySystem
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return false;
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// check if it's valid clothing
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if (!proto.TryGetComponent("Clothing", out SharedClothingComponent? clothing))
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if (!proto.TryGetComponent("Clothing", out ClothingComponent? clothing))
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return false;
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if (!clothing.Slots.HasFlag(chameleonSlot))
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return false;
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