fixed dumb shit that nobody cares (#772)
This commit is contained in:
@@ -1,10 +1,8 @@
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using System.IO.Compression;
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using Content.Client.Administration.Managers;
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using Content.Client.Launcher;
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using Content.Client.MainMenu;
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using Content.Client.Replay.Spectator;
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using Content.Client.Replay.UI.Loading;
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using Content.Client.Stylesheets;
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Shared.Chat;
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using Content.Shared.Effects;
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@@ -26,8 +24,6 @@ using Robust.Client.Replays.Playback;
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using Robust.Client.State;
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using Robust.Client.Timing;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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@@ -60,7 +56,7 @@ public sealed class ContentReplayPlaybackManager
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public bool IsScreenshotMode = false;
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private bool _initialized;
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/// <summary>
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/// Most recently loaded file, for re-attempting the load with error tolerance.
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/// Required because the zip reader auto-disposes and I'm too lazy to change it so that
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@@ -96,32 +92,18 @@ public sealed class ContentReplayPlaybackManager
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return;
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}
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ReturnToDefaultState();
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if (_client.RunLevel == ClientRunLevel.SinglePlayerGame)
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_client.StopSinglePlayer();
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// Show a popup window with the error message
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var text = Loc.GetString("replay-loading-failed", ("reason", exception));
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var box = new BoxContainer
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{
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Orientation = BoxContainer.LayoutOrientation.Vertical,
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Children = {new Label {Text = text}}
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};
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var popup = new DefaultWindow { Title = "Error!" };
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popup.Contents.AddChild(box);
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Action? retryAction = null;
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Action? cancelAction = null;
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// Add button for attempting to re-load the replay while ignoring some errors.
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if (!_cfg.GetCVar(CVars.ReplayIgnoreErrors) && LastLoad is {} last)
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if (!_cfg.GetCVar(CVars.ReplayIgnoreErrors) && LastLoad is { } last)
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{
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var button = new Button
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{
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Text = Loc.GetString("replay-loading-retry"),
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StyleClasses = { StyleBase.ButtonCaution }
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};
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button.OnPressed += _ =>
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retryAction = () =>
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{
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_cfg.SetCVar(CVars.ReplayIgnoreErrors, true);
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popup.Dispose();
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IReplayFileReader reader = last.Zip == null
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? new ReplayFileReaderResources(_resMan, last.Folder)
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@@ -129,11 +111,19 @@ public sealed class ContentReplayPlaybackManager
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_loadMan.LoadAndStartReplay(reader);
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};
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box.AddChild(button);
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}
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popup.OpenCentered();
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// If we have an explicit menu to get back to (e.g. replay browser UI), show a cancel button.
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if (DefaultState != null)
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{
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cancelAction = () =>
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{
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_stateMan.RequestStateChange(DefaultState);
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};
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}
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// Switch to a new game state to present the error and cancel/retry options.
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var state = _stateMan.RequestStateChange<ReplayLoadingFailed>();
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state.SetData(exception, cancelAction, retryAction);
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}
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public void ReturnToDefaultState()
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30
Content.Client/Replay/UI/Loading/ReplayLoadingFailed.cs
Normal file
30
Content.Client/Replay/UI/Loading/ReplayLoadingFailed.cs
Normal file
@@ -0,0 +1,30 @@
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using Content.Client.Stylesheets;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Shared.Utility;
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namespace Content.Client.Replay.UI.Loading;
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/// <summary>
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/// State used to display an error message if a replay failed to load.
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/// </summary>
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/// <seealso cref="ReplayLoadingFailedControl"/>
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/// <seealso cref="ContentReplayPlaybackManager"/>
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public sealed class ReplayLoadingFailed : State
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{
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[Dependency] private readonly IStylesheetManager _stylesheetManager = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterface = default!;
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private ReplayLoadingFailedControl? _control;
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public void SetData(Exception exception, Action? cancelPressed, Action? retryPressed)
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{
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DebugTools.Assert(_control != null);
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_control.SetData(exception, cancelPressed, retryPressed);
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}
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protected override void Startup()
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{
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_control = new ReplayLoadingFailedControl(_stylesheetManager);
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_userInterface.StateRoot.AddChild(_control);
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}
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protected override void Shutdown()
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{
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_control?.Orphan();
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}
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}
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@@ -0,0 +1,14 @@
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<Control xmlns="https://spacestation14.io"
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xmlns:pllax="clr-namespace:Content.Client.Parallax">
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<pllax:ParallaxControl />
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<Control HorizontalAlignment="Center" VerticalAlignment="Center">
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<PanelContainer StyleClasses="AngleRect" />
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<BoxContainer Orientation="Vertical" SetSize="800 600" Margin="2">
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<ScrollContainer Name="what" VerticalExpand="True" HScrollEnabled="False" Margin="0 0 0 2" ReturnMeasure="True">
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<RichTextLabel Name="ReasonLabel" VerticalAlignment="Top" />
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</ScrollContainer>
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<Button Name="RetryButton" StyleClasses="Caution" Text="{Loc 'replay-loading-retry'}" Visible="False" />
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<Button Name="CancelButton" Text="{Loc 'replay-loading-cancel'}" Visible="False" />
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</BoxContainer>
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</Control>
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</Control>
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@@ -0,0 +1,38 @@
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using Content.Client.Stylesheets;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Utility;
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namespace Content.Client.Replay.UI.Loading;
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[GenerateTypedNameReferences]
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public sealed partial class ReplayLoadingFailedControl : Control
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{
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public ReplayLoadingFailedControl(IStylesheetManager stylesheet)
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{
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RobustXamlLoader.Load(this);
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Stylesheet = stylesheet.SheetSpace;
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LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
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}
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public void SetData(Exception exception, Action? cancelPressed, Action? retryPressed)
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{
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ReasonLabel.SetMessage(
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FormattedMessage.FromUnformatted(Loc.GetString("replay-loading-failed", ("reason", exception))));
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if (cancelPressed != null)
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{
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CancelButton.Visible = true;
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CancelButton.OnPressed += _ =>
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{
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cancelPressed();
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};
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}
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if (retryPressed != null)
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{
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RetryButton.Visible = true;
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RetryButton.OnPressed += _ =>
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{
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retryPressed();
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};
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}
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}
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}
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