Merge branch 'master' into DecimalReagents

This commit is contained in:
PrPleGoo
2020-04-12 14:37:36 +02:00
123 changed files with 1293 additions and 1338 deletions

View File

@@ -65,19 +65,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
serializer.DataField(ref _initialMaxVolume, "initialMaxVolume", ReagentUnit.New(15));
serializer.DataField(ref _transferAmount, "transferAmount", ReagentUnit.New(5));
}
public override void Initialize()
protected override void Startup()
{
base.Initialize();
//Create and setup internal storage
_internalContents = new SolutionComponent();
_internalContents.InitializeFromPrototype();
_internalContents.Init();
_internalContents.MaxVolume = _initialMaxVolume;
_internalContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
base.Startup();
_internalContents = Owner.GetComponent<SolutionComponent>();
_internalContents.Capabilities |= SolutionCaps.Injector;
//Set _toggleState based on prototype
_toggleState = _injectOnly ? InjectorToggleMode.Inject : InjectorToggleMode.Draw;
}

View File

@@ -30,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IAttackBy))]
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy
public class ReagentDispenserComponent : SharedReagentDispenserComponent, IActivate, IAttackBy, ISolutionChange
{
#pragma warning disable 649
[Dependency] private readonly IServerNotifyManager _notifyManager;
@@ -161,7 +161,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
private bool PlayerCanUseDispenser(IEntity playerEntity)
{
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
if (playerEntity == null)
return false;
//Check if player can interact in their current state
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
@@ -207,7 +207,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
var beaker = _beakerContainer.ContainedEntity;
Solution.SolutionChanged -= HandleSolutionChangedEvent;
_beakerContainer.Remove(_beakerContainer.ContainedEntity);
UpdateUserInterface();
@@ -304,7 +303,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
else
{
_beakerContainer.Insert(activeHandEntity);
Solution.SolutionChanged += HandleSolutionChangedEvent;
UpdateUserInterface();
}
}
@@ -317,10 +315,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
return true;
}
private void HandleSolutionChangedEvent()
{
UpdateUserInterface();
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs) => UpdateUserInterface();
private void ClickSound()
{
@@ -329,5 +324,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
sound.Play("/Audio/machines/machine_switch.ogg", AudioParams.Default.WithVolume(-2f));
}
}
}
}

View File

@@ -1,25 +1,37 @@
using Content.Server.Chemistry;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using Content.Server.Chemistry;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Nutrition;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.Interfaces.Chemistry;
using Content.Shared.Utility;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using System;
using System.Collections.Generic;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Chemistry
{
/// <summary>
/// Shared ECS component that manages a liquid solution of reagents.
/// ECS component that manages a liquid solution of reagents.
/// </summary>
[RegisterComponent]
internal class SolutionComponent : Shared.GameObjects.Components.Chemistry.SolutionComponent, IExamine
internal class SolutionComponent : SharedSolutionComponent, IExamine
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
@@ -29,27 +41,178 @@ namespace Content.Server.GameObjects.Components.Chemistry
private IEnumerable<ReactionPrototype> _reactions;
private AudioSystem _audioSystem;
private ChemistrySystem _chemistrySystem;
private SpriteComponent _spriteComponent;
private Solution _containedSolution = new Solution();
private int _maxVolume;
private SolutionCaps _capabilities;
private string _fillInitState;
private int _fillInitSteps;
private string _fillPathString = "Objects/Chemistry/fillings.rsi";
private ResourcePath _fillPath;
private SpriteSpecifier _fillSprite;
/// <summary>
/// The maximum volume of the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int MaxVolume
{
get => _maxVolume;
set => _maxVolume = value; // Note that the contents won't spill out if the capacity is reduced.
}
/// <summary>
/// The total volume of all the of the reagents in the container.
/// </summary>
[ViewVariables]
public int CurrentVolume => _containedSolution.TotalVolume;
/// <summary>
/// The volume without reagents remaining in the container.
/// </summary>
[ViewVariables]
public int EmptyVolume => MaxVolume - CurrentVolume;
/// <summary>
/// The current blended color of all the reagents in the container.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public Color SubstanceColor { get; private set; }
/// <summary>
/// The current capabilities of this container (is the top open to pour? can I inject it into another object?).
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public SolutionCaps Capabilities
{
get => _capabilities;
set => _capabilities = value;
}
[ViewVariables]
public Solution Solution
{
get => _containedSolution;
set => _containedSolution = value;
}
public IReadOnlyList<Solution.ReagentQuantity> ReagentList => _containedSolution.Contents;
/// <summary>
/// Shortcut for Capabilities PourIn flag to avoid binary operators.
/// </summary>
public bool CanPourIn => (Capabilities & SolutionCaps.PourIn) != 0;
/// <summary>
/// Shortcut for Capabilities PourOut flag to avoid binary operators.
/// </summary>
public bool CanPourOut => (Capabilities & SolutionCaps.PourOut) != 0;
/// <summary>
/// Shortcut for Capabilities Injectable flag
/// </summary>
public bool Injectable => (Capabilities & SolutionCaps.Injectable) != 0;
/// <summary>
/// Shortcut for Capabilities Injector flag
/// </summary>
public bool Injector => (Capabilities & SolutionCaps.Injector) != 0;
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _maxVolume, "maxVol", 0);
serializer.DataField(ref _containedSolution, "contents", _containedSolution);
serializer.DataField(ref _capabilities, "caps", SolutionCaps.None);
serializer.DataField(ref _fillInitState, "fillingState", "");
serializer.DataField(ref _fillInitSteps, "fillingSteps", 7);
}
public override void Initialize()
{
base.Initialize();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_chemistrySystem = _entitySystemManager.GetEntitySystem<ChemistrySystem>();
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
}
protected override void Startup()
{
base.Startup();
Init();
RecalculateColor();
if (!string.IsNullOrEmpty(_fillInitState))
{
_spriteComponent = Owner.GetComponent<SpriteComponent>();
_fillPath = new ResourcePath(_fillPathString);
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState + (_fillInitSteps - 1));
_spriteComponent.AddLayerWithSprite(_fillSprite);
UpdateFillIcon();
}
}
public void Init()
public void RemoveAllSolution()
{
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
_audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
_containedSolution.RemoveAllSolution();
OnSolutionChanged(false);
}
public bool TryRemoveReagent(string reagentId, int quantity)
{
if (!ContainsReagent(reagentId, out var currentQuantity)) return false;
_containedSolution.RemoveReagent(reagentId, quantity);
OnSolutionChanged(false);
return true;
}
/// <summary>
/// Initializes the SolutionComponent if it doesn't have an owner
/// Attempt to remove the specified quantity from this solution
/// </summary>
public void InitializeFromPrototype()
/// <param name="quantity">Quantity of this solution to remove</param>
/// <returns>Whether or not the solution was successfully removed</returns>
public bool TryRemoveSolution(int quantity)
{
// Because Initialize needs an Owner, Startup isn't called, etc.
IoCManager.InjectDependencies(this);
_reactions = _prototypeManager.EnumeratePrototypes<ReactionPrototype>();
if (CurrentVolume == 0)
return false;
_containedSolution.RemoveSolution(quantity);
OnSolutionChanged(false);
return true;
}
public Solution SplitSolution(int quantity)
{
var solutionSplit = _containedSolution.SplitSolution(quantity);
OnSolutionChanged(false);
return solutionSplit;
}
protected void RecalculateColor()
{
if (_containedSolution.TotalVolume == 0)
{
SubstanceColor = Color.Transparent;
return;
}
Color mixColor = default;
float runningTotalQuantity = 0;
foreach (var reagent in _containedSolution)
{
runningTotalQuantity += reagent.Quantity;
if(!_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
continue;
if (mixColor == default)
mixColor = proto.SubstanceColor;
mixColor = Color.InterpolateBetween(mixColor, proto.SubstanceColor,
(1 / runningTotalQuantity) * reagent.Quantity);
}
SubstanceColor = mixColor;
}
/// <summary>
@@ -118,6 +281,10 @@ namespace Content.Server.GameObjects.Components.Chemistry
void IExamine.Examine(FormattedMessage message)
{
message.AddText(_loc.GetString("Contains:\n"));
if (ReagentList.Count == 0)
{
message.AddText("Nothing.\n");
}
foreach (var reagent in ReagentList)
{
if (_prototypeManager.TryIndex(reagent.ReagentId, out ReagentPrototype proto))
@@ -239,7 +406,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
if(!skipReactionCheck)
CheckForReaction();
OnSolutionChanged();
OnSolutionChanged(skipColor);
return true;
}
@@ -254,7 +421,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
if(!skipReactionCheck)
CheckForReaction();
OnSolutionChanged();
OnSolutionChanged(skipColor);
return true;
}
@@ -322,5 +489,63 @@ namespace Content.Server.GameObjects.Components.Chemistry
//Play reaction sound client-side
_audioSystem.Play("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
}
/// <summary>
/// Check if the solution contains the specified reagent.
/// </summary>
/// <param name="reagentId">The reagent to check for.</param>
/// <param name="quantity">Output the quantity of the reagent if it is contained, 0 if it isn't.</param>
/// <returns>Return true if the solution contains the reagent.</returns>
public bool ContainsReagent(string reagentId, out int quantity)
{
foreach (var reagent in _containedSolution.Contents)
{
if (reagent.ReagentId == reagentId)
{
quantity = reagent.Quantity;
return true;
}
}
quantity = 0;
return false;
}
public string GetMajorReagentId()
{
if (_containedSolution.Contents.Count == 0)
{
return "";
}
var majorReagent = _containedSolution.Contents.OrderByDescending(reagent => reagent.Quantity).First();;
return majorReagent.ReagentId;
}
protected void UpdateFillIcon()
{
if (string.IsNullOrEmpty(_fillInitState)) return;
var percentage = (double)CurrentVolume / MaxVolume;
var level = ContentHelpers.RoundToLevels(percentage * 100, 100, _fillInitSteps);
//Transformed glass uses special fancy sprites so we don't bother
if (level == 0 || Owner.TryGetComponent<TransformableContainerComponent>(out var transformableContainerComponent)
&& transformableContainerComponent.Transformed)
{
_spriteComponent.LayerSetColor(1, Color.Transparent);
return;
}
_fillSprite = new SpriteSpecifier.Rsi(_fillPath, _fillInitState+level);
_spriteComponent.LayerSetSprite(1, _fillSprite);
_spriteComponent.LayerSetColor(1,SubstanceColor);
}
protected virtual void OnSolutionChanged(bool skipColor)
{
if (!skipColor)
RecalculateColor();
UpdateFillIcon();
_chemistrySystem.HandleSolutionChange(Owner);
}
}
}

View File

@@ -0,0 +1,90 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Chemistry;
using ICSharpCode.SharpZipLib.Zip.Compression;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Chemistry
{
[RegisterComponent]
public class TransformableContainerComponent : Component, ISolutionChange
{
#pragma warning disable 649
[Dependency] private readonly IPrototypeManager _prototypeManager;
#pragma warning restore 649
public override string Name => "TransformableContainer";
private bool _transformed = false;
public bool Transformed { get => _transformed; }
private SpriteSpecifier _initialSprite;
private string _initialName;
private string _initialDescription;
private SpriteComponent _sprite;
private ReagentPrototype _currentReagent;
public override void Initialize()
{
base.Initialize();
_sprite = Owner.GetComponent<SpriteComponent>();
_initialSprite = new SpriteSpecifier.Rsi(new ResourcePath(_sprite.BaseRSIPath), "icon");
_initialName = Owner.Name;
_initialDescription = Owner.Description;
}
protected override void Startup()
{
base.Startup();
Owner.GetComponent<SolutionComponent>().Capabilities |= SolutionCaps.FitsInDispenser;;
}
public void CancelTransformation()
{
_currentReagent = null;
_transformed = false;
_sprite.LayerSetSprite(0, _initialSprite);
Owner.Name = _initialName;
Owner.Description = _initialDescription;
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
var solution = eventArgs.Owner.GetComponent<SolutionComponent>();
//Transform container into initial state when emptied
if (_currentReagent != null && solution.ReagentList.Count == 0)
{
CancelTransformation();
}
//the biggest reagent in the solution decides the appearance
var reagentId = solution.GetMajorReagentId();
//If biggest reagent didn't changed - don't change anything at all
if (_currentReagent != null && _currentReagent.ID == reagentId)
{
return;
}
//Only reagents with spritePath property can change appearance of transformable containers!
if (!string.IsNullOrWhiteSpace(reagentId) &&
_prototypeManager.TryIndex(reagentId, out ReagentPrototype proto) &&
!string.IsNullOrWhiteSpace(proto.SpriteReplacementPath))
{
var spriteSpec = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Drinks/" + proto.SpriteReplacementPath),"icon");
_sprite.LayerSetSprite(0, spriteSpec);
Owner.Name = proto.Name + " glass";
Owner.Description = proto.Description;
_currentReagent = proto;
_transformed = true;
}
}
}
}

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@@ -0,0 +1,76 @@
using Content.Server.GameObjects.Components.Power;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameTicking;
using Content.Shared.GameObjects.Components.Command;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.GameObjects.Components.Command
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
public class CommunicationsConsoleComponent : SharedCommunicationsConsoleComponent, IActivate
{
#pragma warning disable 649
[Dependency] private IEntitySystemManager _entitySystemManager;
#pragma warning restore 649
private BoundUserInterface _userInterface;
private PowerDeviceComponent _powerDevice;
private bool Powered => _powerDevice.Powered;
private RoundEndSystem RoundEndSystem => _entitySystemManager.GetEntitySystem<RoundEndSystem>();
public override void Initialize()
{
base.Initialize();
_userInterface = Owner.GetComponent<ServerUserInterfaceComponent>().GetBoundUserInterface(CommunicationsConsoleUiKey.Key);
_userInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
_powerDevice = Owner.GetComponent<PowerDeviceComponent>();
RoundEndSystem.OnRoundEndCountdownStarted += UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownCancelled += UpdateBoundInterface;
RoundEndSystem.OnRoundEndCountdownFinished += UpdateBoundInterface;
}
private void UpdateBoundInterface()
{
_userInterface.SetState(new CommunicationsConsoleInterfaceState(RoundEndSystem.ExpectedCountdownEnd));
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
switch (obj.Message)
{
case CommunicationsConsoleCallEmergencyShuttleMessage _:
RoundEndSystem.RequestRoundEnd();
break;
case CommunicationsConsoleRecallEmergencyShuttleMessage _:
RoundEndSystem.CancelRoundEndCountdown();
break;
}
}
public void OpenUserInterface(IPlayerSession session)
{
_userInterface.Open(session);
}
void IActivate.Activate(ActivateEventArgs eventArgs)
{
if (!eventArgs.User.TryGetComponent(out IActorComponent actor))
return;
if (!Powered)
{
return;
}
OpenUserInterface(actor.playerSession);
}
}
}

View File

@@ -47,16 +47,11 @@ namespace Content.Server.GameObjects.Components.Metabolism
serializer.DataField(ref _initialMaxVolume, "maxVolume", ReagentUnit.New(250));
}
public override void Initialize()
protected override void Startup()
{
base.Initialize();
//Create and setup internal solution storage
_internalSolution = new SolutionComponent();
_internalSolution.InitializeFromPrototype();
_internalSolution.Init();
base.Startup();
_internalSolution = Owner.GetComponent<SolutionComponent>();
_internalSolution.MaxVolume = _initialMaxVolume;
_internalSolution.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
}
/// <summary>

View File

@@ -43,9 +43,6 @@ namespace Content.Server.GameObjects.Components.Nutrition
set => _contents.MaxVolume = value;
}
private Solution _initialContents; // This is just for loading from yaml
private ReagentUnit _maxVolume;
private bool _despawnOnFinish;
private bool _drinking;
@@ -64,53 +61,21 @@ namespace Content.Server.GameObjects.Components.Nutrition
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _initialContents, "contents", null);
serializer.DataField(ref _maxVolume, "max_volume", ReagentUnit.New(0));
serializer.DataField(ref _useSound, "use_sound", "/Audio/items/drink.ogg");
// E.g. cola can when done or clear bottle, whatever
// Currently this will enforce it has the same volume but this may change.
serializer.DataField(ref _despawnOnFinish, "despawn_empty", true);
// Currently this will enforce it has the same volume but this may change. - TODO: this should be implemented in a separate component
serializer.DataField(ref _despawnOnFinish, "despawn_empty", false);
serializer.DataField(ref _finishPrototype, "spawn_on_finish", null);
}
public override void Initialize()
{
base.Initialize();
if (_contents == null)
{
if (Owner.TryGetComponent(out SolutionComponent solutionComponent))
{
_contents = solutionComponent;
}
else
{
_contents = Owner.AddComponent<SolutionComponent>();
//Ensure SolutionComponent supports click transferring if custom one not set
_contents.Capabilities = SolutionCaps.PourIn
| SolutionCaps.PourOut
| SolutionCaps.Injectable;
var pourable = Owner.AddComponent<PourableComponent>();
pourable.TransferAmount = ReagentUnit.New(5);
}
}
_drinking = false;
if (_maxVolume != 0)
_contents.MaxVolume = _maxVolume;
else
_contents.MaxVolume = _initialContents.TotalVolume;
_contents.SolutionChanged += HandleSolutionChangedEvent;
}
protected override void Startup()
{
base.Startup();
if (_initialContents != null)
{
_contents.TryAddSolution(_initialContents, true, true);
}
_initialContents = null;
_contents = Owner.GetComponent<SolutionComponent>();
_contents.Capabilities = SolutionCaps.PourIn
| SolutionCaps.PourOut
| SolutionCaps.Injectable;
_drinking = false;
Owner.TryGetComponent(out AppearanceComponent appearance);
_appearanceComponent = appearance;
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.MaxUses, MaxVolume);
@@ -168,54 +133,6 @@ namespace Content.Server.GameObjects.Components.Nutrition
}
_drinking = false;
}
Finish(user);
}
/// <summary>
/// Trigger finish behavior in the drink if applicable.
/// Depending on the drink this will either delete it,
/// or convert it to another entity, like an empty variant.
/// </summary>
/// <param name="user">The entity that is using the drink</param>
public void Finish(IEntity user)
{
// Drink containers are mostly transient.
if (_drinking || !_despawnOnFinish || UsesLeft() > 0)
return;
var gridPos = Owner.Transform.GridPosition;
_contents.SolutionChanged -= HandleSolutionChangedEvent;
Owner.Delete();
if (_finishPrototype == null || user == null)
return;
var finisher = Owner.EntityManager.SpawnEntity(_finishPrototype, Owner.Transform.GridPosition);
if (user.TryGetComponent(out HandsComponent handsComponent) && finisher.TryGetComponent(out ItemComponent itemComponent))
{
if (handsComponent.CanPutInHand(itemComponent))
{
handsComponent.PutInHand(itemComponent);
return;
}
}
finisher.Transform.GridPosition = gridPos;
if (finisher.TryGetComponent(out DrinkComponent drinkComponent))
{
drinkComponent.MaxVolume = MaxVolume;
}
}
/// <summary>
/// Updates drink state when the solution is changed by something other
/// than this component. Without this some drinks won't properly delete
/// themselves without additional clicks/uses after them being emptied.
/// </summary>
private void HandleSolutionChangedEvent()
{
Finish(null);
}
}
}

View File

@@ -68,22 +68,15 @@ namespace Content.Server.GameObjects.Components.Nutrition
serializer.DataField(ref _digestionDelay, "digestionDelay", 20);
}
public override void Initialize()
protected override void Startup()
{
base.Initialize();
//Doesn't use Owner.AddComponent<>() to avoid cross-contamination (e.g. with blood or whatever they holds other solutions)
_stomachContents = new SolutionComponent();
_stomachContents.InitializeFromPrototype();
_stomachContents = Owner.GetComponent<SolutionComponent>();
_stomachContents.MaxVolume = _initialMaxVolume;
_stomachContents.Owner = Owner; //Manually set owner to avoid crash when VV'ing this
//Ensure bloodstream in present
if (!Owner.TryGetComponent<BloodstreamComponent>(out _bloodstream))
{
Logger.Warning(_localizationManager.GetString(
"StomachComponent entity does not have a BloodstreamComponent, which is required for it to function. Owner entity name: {0}",
Owner.Name));
"StomachComponent entity does not have a BloodstreamComponent, which is required for it to function. Owner entity name: {0}",
Owner.Name));
}
}