Radiation rework (#10970)

This commit is contained in:
Alex Evgrashin
2022-10-11 05:09:10 +02:00
committed by GitHub
parent 667fc1970d
commit 7d882f22c9
34 changed files with 1010 additions and 46 deletions

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using System.Linq;
using Content.Client.Radiation.Systems;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Map;
namespace Content.Client.Radiation.Overlays;
public sealed class RadiationDebugOverlay : Overlay
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly RadiationSystem _radiation;
private readonly Font _font;
public override OverlaySpace Space => OverlaySpace.WorldSpace | OverlaySpace.ScreenSpace;
public RadiationDebugOverlay()
{
IoCManager.InjectDependencies(this);
_radiation = _entityManager.System<RadiationSystem>();
var cache = IoCManager.Resolve<IResourceCache>();
_font = new VectorFont(cache.GetResource<FontResource>("/Fonts/NotoSans/NotoSans-Regular.ttf"), 8);
}
protected override void Draw(in OverlayDrawArgs args)
{
switch (args.Space)
{
case OverlaySpace.ScreenSpace:
DrawScreenRays(args);
DrawScreenResistance(args);
break;
case OverlaySpace.WorldSpace:
DrawWorld(args);
break;
}
}
private void DrawScreenRays(OverlayDrawArgs args)
{
var rays = _radiation.Rays;
if (rays == null || args.ViewportControl == null)
return;
var handle = args.ScreenHandle;
foreach (var ray in rays)
{
if (ray.MapId != args.MapId)
continue;
if (ray.ReachedDestination)
{
var screenCenter = args.ViewportControl.WorldToScreen(ray.Destination);
handle.DrawString(_font, screenCenter, ray.Rads.ToString("F2"), 2f, Color.White);
}
foreach (var (gridUid, blockers) in ray.Blockers)
{
if (!_mapManager.TryGetGrid(gridUid, out var grid))
continue;
foreach (var (tile, rads) in blockers)
{
var worldPos = grid.GridTileToWorldPos(tile);
var screenCenter = args.ViewportControl.WorldToScreen(worldPos);
handle.DrawString(_font, screenCenter, rads.ToString("F2"), 1.5f, Color.White);
}
}
}
}
private void DrawScreenResistance(OverlayDrawArgs args)
{
var resistance = _radiation.ResistanceGrids;
if (resistance == null || args.ViewportControl == null)
return;
var handle = args.ScreenHandle;
var query = _entityManager.GetEntityQuery<TransformComponent>();
foreach (var (gridUid, resMap) in resistance)
{
if (!_mapManager.TryGetGrid(gridUid, out var grid))
continue;
if (query.TryGetComponent(gridUid, out var trs) && trs.MapID != args.MapId)
continue;
var offset = new Vector2(grid.TileSize, -grid.TileSize) * 0.25f;
foreach (var (tile, value) in resMap)
{
var localPos = grid.GridTileToLocal(tile).Position + offset;
var worldPos = grid.LocalToWorld(localPos);
var screenCenter = args.ViewportControl.WorldToScreen(worldPos);
handle.DrawString(_font, screenCenter, value.ToString("F2"), color: Color.White);
}
}
}
private void DrawWorld(in OverlayDrawArgs args)
{
var rays = _radiation.Rays;
if (rays == null)
return;
var handle = args.WorldHandle;
// draw lines for raycasts
foreach (var ray in rays)
{
if (ray.MapId != args.MapId)
continue;
if (ray.ReachedDestination)
{
handle.DrawLine(ray.Source, ray.Destination, Color.Red);
continue;
}
foreach (var (gridUid, blockers) in ray.Blockers)
{
if (!_mapManager.TryGetGrid(gridUid, out var grid))
continue;
var (destTile, _) = blockers.Last();
var destWorld = grid.GridTileToWorldPos(destTile);
handle.DrawLine(ray.Source, destWorld, Color.Red);
}
}
}
}

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using System.Linq;
using Content.Shared.Radiation.Components;
using Robust.Client.Graphics;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.Radiation.Overlays
{
public sealed class RadiationPulseOverlay : Overlay
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
private const float MaxDist = 15.0f;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public override bool RequestScreenTexture => true;
private readonly ShaderInstance _baseShader;
private readonly Dictionary<EntityUid, (ShaderInstance shd, RadiationShaderInstance instance)> _pulses = new();
public RadiationPulseOverlay()
{
IoCManager.InjectDependencies(this);
_baseShader = _prototypeManager.Index<ShaderPrototype>("Radiation").Instance().Duplicate();
}
protected override bool BeforeDraw(in OverlayDrawArgs args)
{
RadiationQuery(args.Viewport.Eye);
return _pulses.Count > 0;
}
protected override void Draw(in OverlayDrawArgs args)
{
if (ScreenTexture == null)
return;
var worldHandle = args.WorldHandle;
var viewport = args.Viewport;
foreach ((var shd, var instance) in _pulses.Values)
{
if (instance.CurrentMapCoords.MapId != args.MapId)
continue;
// To be clear, this needs to use "inside-viewport" pixels.
// In other words, specifically NOT IViewportControl.WorldToScreen (which uses outer coordinates).
var tempCoords = viewport.WorldToLocal(instance.CurrentMapCoords.Position);
tempCoords.Y = viewport.Size.Y - tempCoords.Y;
shd?.SetParameter("renderScale", viewport.RenderScale);
shd?.SetParameter("positionInput", tempCoords);
shd?.SetParameter("range", instance.Range);
var life = (_gameTiming.RealTime - instance.Start).TotalSeconds / instance.Duration;
shd?.SetParameter("life", (float) life);
// There's probably a very good reason not to do this.
// Oh well!
shd?.SetParameter("SCREEN_TEXTURE", viewport.RenderTarget.Texture);
worldHandle.UseShader(shd);
worldHandle.DrawRect(Box2.CenteredAround(instance.CurrentMapCoords.Position, new Vector2(instance.Range, instance.Range) * 2f), Color.White);
}
worldHandle.UseShader(null);
}
//Queries all pulses on the map and either adds or removes them from the list of rendered pulses based on whether they should be drawn (in range? on the same z-level/map? pulse entity still exists?)
private void RadiationQuery(IEye? currentEye)
{
if (currentEye == null)
{
_pulses.Clear();
return;
}
var currentEyeLoc = currentEye.Position;
var pulses = _entityManager.EntityQuery<RadiationPulseComponent>();
foreach (var pulse in pulses) //Add all pulses that are not added yet but qualify
{
var pulseEntity = pulse.Owner;
if (!_pulses.Keys.Contains(pulseEntity) && PulseQualifies(pulseEntity, currentEyeLoc))
{
_pulses.Add(
pulseEntity,
(
_baseShader.Duplicate(),
new RadiationShaderInstance(
_entityManager.GetComponent<TransformComponent>(pulseEntity).MapPosition,
pulse.VisualRange,
pulse.StartTime,
pulse.VisualDuration
)
)
);
}
}
var activeShaderIds = _pulses.Keys;
foreach (var pulseEntity in activeShaderIds) //Remove all pulses that are added and no longer qualify
{
if (_entityManager.EntityExists(pulseEntity) &&
PulseQualifies(pulseEntity, currentEyeLoc) &&
_entityManager.TryGetComponent<RadiationPulseComponent?>(pulseEntity, out var pulse))
{
var shaderInstance = _pulses[pulseEntity];
shaderInstance.instance.CurrentMapCoords = _entityManager.GetComponent<TransformComponent>(pulseEntity).MapPosition;
shaderInstance.instance.Range = pulse.VisualRange;
} else {
_pulses[pulseEntity].shd.Dispose();
_pulses.Remove(pulseEntity);
}
}
}
private bool PulseQualifies(EntityUid pulseEntity, MapCoordinates currentEyeLoc)
{
return _entityManager.GetComponent<TransformComponent>(pulseEntity).MapID == currentEyeLoc.MapId && _entityManager.GetComponent<TransformComponent>(pulseEntity).Coordinates.InRange(_entityManager, EntityCoordinates.FromMap(_entityManager, _entityManager.GetComponent<TransformComponent>(pulseEntity).ParentUid, currentEyeLoc), MaxDist);
}
private sealed record RadiationShaderInstance(MapCoordinates CurrentMapCoords, float Range, TimeSpan Start, float Duration)
{
public MapCoordinates CurrentMapCoords = CurrentMapCoords;
public float Range = Range;
public TimeSpan Start = Start;
public float Duration = Duration;
};
}
}