Radiation rework (#10970)

This commit is contained in:
Alex Evgrashin
2022-10-11 05:09:10 +02:00
committed by GitHub
parent 667fc1970d
commit 7d882f22c9
34 changed files with 1010 additions and 46 deletions

View File

@@ -1,52 +1,46 @@
using Content.Shared.Radiation.Events;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
namespace Content.Server.Radiation.Systems;
public sealed class RadiationSystem : EntitySystem
public sealed partial class RadiationSystem : EntitySystem
{
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private const float RadiationCooldown = 1.0f;
private float _accumulator;
public override void Initialize()
{
base.Initialize();
SubscribeCvars();
InitRadBlocking();
}
public override void Shutdown()
{
base.Shutdown();
UnsubscribeCvars();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < GridcastUpdateRate)
return;
while (_accumulator > RadiationCooldown)
{
_accumulator -= RadiationCooldown;
// All code here runs effectively every RadiationCooldown seconds, so use that as the "frame time".
foreach (var comp in EntityManager.EntityQuery<RadiationSourceComponent>())
{
var ent = comp.Owner;
if (Deleted(ent))
continue;
var cords = Transform(ent).MapPosition;
IrradiateRange(cords, comp.Range, comp.RadsPerSecond, RadiationCooldown);
}
}
}
public void IrradiateRange(MapCoordinates coordinates, float range, float radsPerSecond, float time)
{
var lookUp = _lookup.GetEntitiesInRange(coordinates, range);
foreach (var uid in lookUp)
{
if (Deleted(uid))
continue;
IrradiateEntity(uid, radsPerSecond, time);
}
UpdateGridcast();
UpdateResistanceDebugOverlay();
_accumulator = 0f;
}
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time)
{
var msg = new OnIrradiatedEvent(time, radsPerSecond);
RaiseLocalEvent(uid, msg, true);
RaiseLocalEvent(uid, msg);
}
}