Moves HumanoidAppearanceComponent to ECS (#4855)

* Moves HumanoidCharacterAppearance to ECS

* Makes HumanoidAppearanceSystem work over networks

* Makes HumanoidAppearanceSystem more efficient

* Cleans up the files

* Updates privacy on a couple of functions

* Fixes a few using references, renames a file

* Makes HumanoidAppearanceSystem more cleaner

* Fixes Magic Mirror

* Cleanup

* HumanoidAppearanceComponent now has a friend

SharedHumanoidAppearanceSystem is only allowed to act on this, now

* Fixes the Body-HumanoidAppearance ECS scaffolding

* a little cleanup never hurt anybody

* quick fix for magic mirror appearance access

* Replaces a networked event with a local one

This one was... causing bugs
This commit is contained in:
Flipp Syder
2021-10-16 15:28:02 -07:00
committed by GitHub
parent f69575e15a
commit 7dc6b95a10
17 changed files with 275 additions and 240 deletions

View File

@@ -2,7 +2,6 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using Content.Server.Access.Components;
using Content.Server.CharacterAppearance.Components;
using Content.Server.Ghost.Components;
using Content.Server.Hands.Components;
using Content.Server.Inventory.Components;
@@ -12,6 +11,7 @@ using Content.Server.Players;
using Content.Server.Roles;
using Content.Server.Spawners.Components;
using Content.Server.Speech.Components;
using Content.Shared.CharacterAppearance.Systems;
using Content.Shared.GameTicking;
using Content.Shared.Ghost;
using Content.Shared.Inventory;
@@ -171,7 +171,7 @@ namespace Content.Server.GameTicking
if (profile != null)
{
entity.GetComponent<HumanoidAppearanceComponent>().UpdateFromProfile(profile);
EntitySystem.Get<SharedHumanoidAppearanceSystem>().UpdateFromProfile(entity.Uid, profile);
entity.Name = profile.Name;
}