Moves HumanoidAppearanceComponent to ECS (#4855)
* Moves HumanoidCharacterAppearance to ECS * Makes HumanoidAppearanceSystem work over networks * Makes HumanoidAppearanceSystem more efficient * Cleans up the files * Updates privacy on a couple of functions * Fixes a few using references, renames a file * Makes HumanoidAppearanceSystem more cleaner * Fixes Magic Mirror * Cleanup * HumanoidAppearanceComponent now has a friend SharedHumanoidAppearanceSystem is only allowed to act on this, now * Fixes the Body-HumanoidAppearance ECS scaffolding * a little cleanup never hurt anybody * quick fix for magic mirror appearance access * Replaces a networked event with a local one This one was... causing bugs
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@@ -1,5 +1,6 @@
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Body.Part
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{
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@@ -17,6 +18,8 @@ namespace Content.Shared.Body.Part
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void BodyPartAdded(BodyPartAddedEventArgs args);
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}
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[Serializable, NetSerializable]
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public class BodyPartAddedEventArgs : EventArgs
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{
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public BodyPartAddedEventArgs(string slot, SharedBodyPartComponent part)
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