PKA resprite (#19024)

* Changed all PKA sprites, added wield sprites, modified meta.json

* Added animation assets for future yaml'ing. Made changes to existing textures.

* meta.json changes

* Corrected arsenal.yml missing sprite

* Removed unused animation assets.

* Put back the one animation asset I was suppose to keep.
This commit is contained in:
RiceMar1244
2023-08-13 00:50:41 -04:00
committed by GitHub
parent fcef5c7ecb
commit 7de1cedff5
13 changed files with 46 additions and 32 deletions

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: WeaponProtoKineticAcceleratorBase
abstract: true
parent: BaseItem
@@ -12,7 +12,6 @@
minAngle: -43
maxAngle: -43
- type: Wieldable
wieldedInhandPrefix: null
- type: Gun
fireRate: 0.5
selectedMode: SemiAuto
@@ -28,9 +27,10 @@
- type: GenericVisualizer
visuals:
enum.AmmoVisuals.HasAmmo:
overlay:
empty-icon:
True: { visible: False }
False: { visible: True }
#todo: add other 'empty' animations
- type: RechargeBasicEntityAmmo
rechargeCooldown: 0.75
rechargeSound:
@@ -40,7 +40,7 @@
capacity: 1
count: 1
- type: Clothing
#sprite: WRITEMEWRITEMEWRITEME
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
quickEquip: false
slots:
- suitStorage

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
name: proto-kinetic accelerator
id: WeaponProtoKineticAccelerator
parent: WeaponProtoKineticAcceleratorBase
@@ -7,7 +7,9 @@
- type: Sprite
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
layers:
- state: gun
- state: empty
- state: icon
- state: animation-icon
visible: false
map: [ "overlay" ]
map: [ "empty-icon" ]
# todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
# todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi

View File

@@ -5,7 +5,7 @@
name: research-technology-salvage-weapons
icon:
sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
state: gun
state: icon
discipline: Arsenal
tier: 1
cost: 10000