PKA resprite (#19024)
* Changed all PKA sprites, added wield sprites, modified meta.json * Added animation assets for future yaml'ing. Made changes to existing textures. * meta.json changes * Corrected arsenal.yml missing sprite * Removed unused animation assets. * Put back the one animation asset I was suppose to keep.
@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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id: WeaponProtoKineticAcceleratorBase
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id: WeaponProtoKineticAcceleratorBase
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abstract: true
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abstract: true
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parent: BaseItem
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parent: BaseItem
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@@ -12,7 +12,6 @@
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minAngle: -43
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minAngle: -43
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maxAngle: -43
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maxAngle: -43
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- type: Wieldable
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- type: Wieldable
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wieldedInhandPrefix: null
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- type: Gun
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- type: Gun
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fireRate: 0.5
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fireRate: 0.5
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selectedMode: SemiAuto
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selectedMode: SemiAuto
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@@ -28,9 +27,10 @@
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- type: GenericVisualizer
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- type: GenericVisualizer
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visuals:
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visuals:
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enum.AmmoVisuals.HasAmmo:
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enum.AmmoVisuals.HasAmmo:
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overlay:
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empty-icon:
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True: { visible: False }
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True: { visible: False }
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False: { visible: True }
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False: { visible: True }
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#todo: add other 'empty' animations
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- type: RechargeBasicEntityAmmo
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- type: RechargeBasicEntityAmmo
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rechargeCooldown: 0.75
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rechargeCooldown: 0.75
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rechargeSound:
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rechargeSound:
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@@ -40,7 +40,7 @@
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capacity: 1
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capacity: 1
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count: 1
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count: 1
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- type: Clothing
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- type: Clothing
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#sprite: WRITEMEWRITEMEWRITEME
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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quickEquip: false
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quickEquip: false
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slots:
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slots:
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- suitStorage
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- suitStorage
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@@ -1,4 +1,4 @@
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- type: entity
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- type: entity
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name: proto-kinetic accelerator
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name: proto-kinetic accelerator
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id: WeaponProtoKineticAccelerator
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id: WeaponProtoKineticAccelerator
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parent: WeaponProtoKineticAcceleratorBase
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parent: WeaponProtoKineticAcceleratorBase
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@@ -7,7 +7,9 @@
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- type: Sprite
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- type: Sprite
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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layers:
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layers:
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- state: gun
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- state: icon
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- state: empty
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- state: animation-icon
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visible: false
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visible: false
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map: [ "overlay" ]
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map: [ "empty-icon" ]
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# todo: add itemcomponent with inhandVisuals states using unused texture and animation assets in kinetic_accelerator.rsi
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# todo: add clothingcomponent with clothingVisuals states using unused texture and animations assets in kinetic_accelerator.rsi
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@@ -5,7 +5,7 @@
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name: research-technology-salvage-weapons
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name: research-technology-salvage-weapons
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icon:
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icon:
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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sprite: Objects/Weapons/Guns/Basic/kinetic_accelerator.rsi
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state: gun
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state: icon
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discipline: Arsenal
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discipline: Arsenal
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tier: 1
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tier: 1
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cost: 10000
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cost: 10000
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After Width: | Height: | Size: 141 B |
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Before Width: | Height: | Size: 216 B |
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After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 778 B |
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After Width: | Height: | Size: 965 B |
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Before Width: | Height: | Size: 959 B After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 962 B After Width: | Height: | Size: 1.7 KiB |
@@ -1,31 +1,43 @@
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{
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{
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"version": 1,
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"license": "CC-BY-SA-3.0",
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"copyright": "tgstation at https://github.com/tgstation/tgstation/commit/8b7f8ba6a3327c7381967c550f185dffafd11a57",
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"copyright": "icon by RiceMar1244 based on tgstation at https://github.com/tgstation/tgstation/commit/8b7f8ba6a3327c7381967c550f185dffafd11a57; inhand, wield, and belt equip sprites by RiceMar1244",
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"size": {
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"size": {
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"x": 32,
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"x": 32,
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"y": 32
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"y": 32
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},
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},
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"states": [
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"states": [
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{
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{
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"name": "gun"
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"name": "icon"
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},
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},
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{
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{
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"name": "empty",
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"name": "animation-icon",
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"delays": [
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"delays": [
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[
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[
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0.2,
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0.2,
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0.2
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0.2
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]
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]
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]
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]
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},
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},
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{
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{
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"name": "inhand-right",
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"name": "inhand-right",
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"directions": 4
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"directions": 4
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},
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},
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{
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{
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"name": "inhand-left",
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"name": "inhand-left",
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"directions": 4
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"directions": 4
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}
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},
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]
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{
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"name": "wielded-inhand-right",
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"directions": 4
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},
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{
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"name": "wielded-inhand-left",
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"directions": 4
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},
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{
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"name": "equipped-BELT",
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"directions": 4
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}
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]
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}
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}
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.4 KiB |