Add UI window for loadbp (#9441)
* Add UI window for loadbp * Perms disabled * Also teleport button * wraparound fix * Review
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@@ -1,13 +1,11 @@
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using System.IO;
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using Content.Client.Administration.Managers;
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using Content.Client.Decals.UI;
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using Content.Client.Sandbox;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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{
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@@ -18,16 +16,20 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var adminManager = IoCManager.Resolve<IClientAdminManager>();
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// For the SpawnEntitiesButton and SpawnTilesButton we need to do the press manually
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// TODO: This will probably need some command check at some point
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnOnPressed;
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SpawnEntitiesButton.OnPressed += SpawnEntitiesButtonOnPressed;
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SpawnTilesButton.OnPressed += SpawnTilesButtonOnOnPressed;
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SpawnDecalsButton.OnPressed += SpawnDecalsButtonOnPressed;
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LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnOnPressed;
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LoadGamePrototypeButton.Visible = IoCManager.Resolve<IClientAdminManager>().HasFlag(AdminFlags.Query);
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LoadGamePrototypeButton.OnPressed += LoadGamePrototypeButtonOnPressed;
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LoadGamePrototypeButton.Disabled = !adminManager.HasFlag(AdminFlags.Query);
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LoadBlueprintsButton.Disabled = !adminManager.HasFlag(AdminFlags.Mapping);
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}
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private async void LoadGamePrototypeButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private async void LoadGamePrototypeButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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var dialogManager = IoCManager.Resolve<IFileDialogManager>();
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var loadManager = IoCManager.Resolve<IGamePrototypeLoadManager>();
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@@ -42,7 +44,7 @@ namespace Content.Client.Administration.UI.Tabs.AdminbusTab
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loadManager.SendGamePrototype(proto);
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}
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private void SpawnEntitiesButtonOnOnPressed(BaseButton.ButtonEventArgs obj)
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private void SpawnEntitiesButtonOnPressed(BaseButton.ButtonEventArgs obj)
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{
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EntitySystem.Get<SandboxSystem>().ToggleEntitySpawnWindow();
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}
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