Emergency light goodies (#9352)

Co-authored-by: Jacob Tong <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-07 09:16:48 -07:00
committed by GitHub
parent 4e0a1e4291
commit 7e34124244
15 changed files with 127 additions and 8 deletions

View File

@@ -1,23 +1,33 @@
using System.Drawing;
using Content.Server.AlertLevel;
using Content.Server.Audio;
using Content.Server.Light.Components;
using Content.Server.Power.Components;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Examine;
using Content.Shared.Light;
using Content.Shared.Light.Component;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.GameStates;
using Color = Robust.Shared.Maths.Color;
namespace Content.Server.Light.EntitySystems
{
[UsedImplicitly]
public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
{
[Dependency] private readonly AmbientSoundSystem _ambient = default!;
[Dependency] private readonly StationSystem _station = default!;
private readonly HashSet<EmergencyLightComponent> _activeLights = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmergencyLightEvent>(HandleEmergencyLightMessage);
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
SubscribeLocalEvent<EmergencyLightComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<EmergencyLightComponent, PointLightToggleEvent>(HandleLightToggle);
SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
@@ -35,6 +45,24 @@ namespace Content.Server.Light.EntitySystems
Loc.GetString("emergency-light-component-on-examine",
("batteryStateText",
Loc.GetString(component.BatteryStateText[component.State]))));
// Show alert level on the light itself.
if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
return;
if (alerts.AlertLevels == null)
return;
var name = alerts.CurrentLevel;
var color = Color.White;
if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
color = details.Color;
args.PushMarkup(
Loc.GetString("emergency-light-component-on-examine-alert",
("color", color.ToHex()),
("level", name)));
}
private void HandleLightToggle(EntityUid uid, EmergencyLightComponent component, PointLightToggleEvent args)
@@ -66,6 +94,36 @@ namespace Content.Server.Light.EntitySystems
}
}
private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
{
if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
return;
if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
return;
foreach (var (light, pointLight, appearance, xform) in EntityQuery<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>())
{
if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
continue;
pointLight.Color = details.EmergencyLightColor;
appearance.SetData(EmergencyLightVisuals.Color, details.EmergencyLightColor);
if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
{
light.ForciblyEnabled = true;
TurnOn(light);
}
else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
{
// Previously forcibly enabled, and we went down an alert level.
light.ForciblyEnabled = false;
UpdateState(light);
}
}
}
public void SetState(EmergencyLightComponent component, EmergencyLightState state)
{
if (component.State == state) return;
@@ -122,7 +180,7 @@ namespace Content.Server.Light.EntitySystems
return;
}
if (receiver.Powered)
if (receiver.Powered && !component.ForciblyEnabled)
{
receiver.Load = (int) Math.Abs(component.Wattage);
TurnOff(component);
@@ -144,6 +202,8 @@ namespace Content.Server.Light.EntitySystems
if (TryComp(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(EmergencyLightVisuals.On, false);
_ambient.SetAmbience(component.Owner, false);
}
private void TurnOn(EmergencyLightComponent component)
@@ -154,7 +214,12 @@ namespace Content.Server.Light.EntitySystems
}
if (TryComp(component.Owner, out AppearanceComponent? appearance))
{
appearance.SetData(EmergencyLightVisuals.On, true);
}
_ambient.SetAmbience(component.Owner, true);
}
}
}