Add Enabled property to SubFloorHideComponent, make it networked. (#4404)

This commit is contained in:
Vera Aguilera Puerto
2021-08-02 13:53:33 +02:00
committed by GitHub
parent 331604cc66
commit 7e3d5f6cf1
2 changed files with 71 additions and 10 deletions

View File

@@ -1,4 +1,8 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
@@ -10,6 +14,7 @@ namespace Content.Shared.SubFloor
/// (plating).
/// </summary>
/// <seealso cref="P:Content.Shared.Maps.ContentTileDefinition.IsSubFloor" />
[NetworkedComponent]
[RegisterComponent]
public sealed class SubFloorHideComponent : Component
{
@@ -17,10 +22,35 @@ namespace Content.Shared.SubFloor
public override string Name => "SubFloorHide";
/// <summary>
/// This entity needs to be anchored to be hid in the subfloor.
/// Whether the entity will be hid when not in subfloor.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("enabled")]
public bool Enabled { get; set; } = true;
/// <summary>
/// This entity needs to be anchored to be hid when not in subfloor.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("requireAnchored")]
public bool RequireAnchored { get; set; } = true;
public override ComponentState GetComponentState(ICommonSession player)
{
return new SubFloorHideComponentState(Enabled, RequireAnchored);
}
}
[Serializable, NetSerializable]
public class SubFloorHideComponentState : ComponentState
{
public bool Enabled { get; }
public bool RequireAnchored { get; }
public SubFloorHideComponentState(bool enabled, bool requireAnchored)
{
Enabled = enabled;
RequireAnchored = requireAnchored;
}
}
}