Verb predict (#5638)
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Access.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Inventory.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.PDA;
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Content.Shared.PDA;
|
||||
using NUnit.Framework;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -78,7 +79,7 @@ namespace Content.IntegrationTests.Tests.PDA
|
||||
|
||||
var itemSlots = sEntityManager.GetComponent<ItemSlotsComponent>(dummyPda);
|
||||
sEntityManager.EntitySysManager.GetEntitySystem<ItemSlotsSystem>()
|
||||
.TryInsert(dummyPda, pdaComponent.IdSlot, pdaIdCard);
|
||||
.TryInsert(dummyPda, pdaComponent.IdSlot, pdaIdCard, null);
|
||||
var pdaContainedId = pdaComponent.ContainedID;
|
||||
|
||||
// The PDA in the hand should be found first
|
||||
|
||||
Reference in New Issue
Block a user