Verb predict (#5638)
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@@ -197,6 +197,8 @@ namespace Content.Server.Chemistry.Components
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public void UpdateUserInterface()
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{
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if (!Initialized) return;
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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@@ -241,6 +241,8 @@ namespace Content.Server.Chemistry.Components
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public void UpdateUserInterface()
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{
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if (!Initialized) return;
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var state = GetUserInterfaceState();
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UserInterface?.SetState(state);
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}
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@@ -1,24 +0,0 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Chemistry.Components.SolutionManager
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{
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/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
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/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
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/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
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/// since they can't be placed directly in them.</para>
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/// <see cref="Content.Shared.Chemistry.Dispenser.SharedReagentDispenserComponent"/>
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[RegisterComponent]
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public class FitsInDispenserComponent : Component
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{
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public override string Name => "FitsInDispenser";
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/// <summary>
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/// Solution name that will interact with ReagentDispenserComponent.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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