Verb predict (#5638)
This commit is contained in:
26
Content.Shared/Access/Components/IdCardComponent.cs
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26
Content.Shared/Access/Components/IdCardComponent.cs
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@@ -0,0 +1,26 @@
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using Content.Shared.Access.Systems;
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using Content.Shared.PDA;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Access.Components
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{
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// TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be
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// networked.
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[RegisterComponent]
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[Friend(typeof(SharedIdCardSystem), typeof(SharedPDASystem))]
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public class IdCardComponent : Component
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{
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public override string Name => "IdCard";
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[DataField("originalOwnerName")]
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public string OriginalOwnerName = default!;
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[DataField("fullName")]
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public string? FullName;
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[DataField("jobTitle")]
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public string? JobTitle;
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}
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}
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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Access
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namespace Content.Shared.Access.Components
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{
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public class SharedIdCardConsoleComponent : Component
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{
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@@ -1,9 +1,10 @@
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.Access
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namespace Content.Shared.Access.Systems
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{
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[UsedImplicitly]
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public abstract class SharedIdCardConsoleSystem : EntitySystem
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8
Content.Shared/Access/Systems/SharedIdCardSystem.cs
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8
Content.Shared/Access/Systems/SharedIdCardSystem.cs
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@@ -0,0 +1,8 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Access.Systems;
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public abstract class SharedIdCardSystem : EntitySystem
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{
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// this class just exists to make friends. Will you be its friend?
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}
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@@ -0,0 +1,26 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Chemistry.Components
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{
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/// Allows the entity with this component to be placed in a <c>SharedReagentDispenserComponent</c>.
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/// <para>Otherwise it's considered to be too large or the improper shape to fit.</para>
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/// <para>Allows us to have obscenely large containers that are harder to abuse in chem dispensers
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/// since they can't be placed directly in them.</para>
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/// <see cref="Dispenser.SharedReagentDispenserComponent"/>
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[RegisterComponent]
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[NetworkedComponent] // only needed for white-lists. Client doesn't actually need Solution data;
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public class FitsInDispenserComponent : Component
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{
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public override string Name => "FitsInDispenser";
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/// <summary>
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/// Solution name that will interact with ReagentDispenserComponent.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("solution")]
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public string Solution { get; set; } = "default";
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}
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}
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@@ -3,6 +3,7 @@ using Content.Shared.Acts;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Verbs;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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@@ -12,6 +13,7 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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@@ -24,6 +26,7 @@ namespace Content.Shared.Containers.ItemSlots
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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@@ -174,7 +177,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (slot.Item != null)
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hands.TryPutInAnyHand(slot.Item.Value);
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Insert(uid, slot, args.Used);
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Insert(uid, slot, args.Used, args.User, true);
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args.Handled = true;
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return;
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}
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@@ -186,13 +189,32 @@ namespace Content.Shared.Containers.ItemSlots
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/// Insert an item into a slot. This does not perform checks, so make sure to also use <see
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/// cref="CanInsert"/> or just use <see cref="TryInsert"/> instead.
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/// </summary>
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private void Insert(EntityUid uid, ItemSlot slot, EntityUid item)
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private void Insert(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user, bool userAudio = false)
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{
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slot.ContainerSlot.Insert(item);
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// ContainerSlot automatically raises a directed EntInsertedIntoContainerMessage
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if (slot.InsertSound != null)
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SoundSystem.Play(Filter.Pvs(uid), slot.InsertSound.GetSound(), uid, slot.SoundOptions);
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PlaySound(uid, slot.InsertSound, slot.SoundOptions, userAudio ? null : user);
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}
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/// <summary>
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/// Plays a sound
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/// </summary>
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/// <param name="uid">Source of the sound</param>
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/// <param name="sound">The sound</param>
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/// <param name="excluded">Optional (server-side) argument used to prevent sending the audio to a specific
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/// user.</param>
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private void PlaySound(EntityUid uid, SoundSpecifier? sound, AudioParams audioParams, EntityUid? excluded)
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{
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if (sound == null || !_gameTiming.IsFirstTimePredicted)
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return;
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var filter = Filter.Pvs(uid);
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if (excluded != null)
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filter = filter.RemoveWhereAttachedEntity(entity => entity == excluded.Value);
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SoundSystem.Play(filter, sound.GetSound(), uid, audioParams);
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}
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/// <summary>
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@@ -228,7 +250,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// Tries to insert item into a specific slot.
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/// </summary>
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/// <returns>False if failed to insert item</returns>
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public bool TryInsert(EntityUid uid, string id, EntityUid item, ItemSlotsComponent? itemSlots = null)
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public bool TryInsert(EntityUid uid, string id, EntityUid item, EntityUid? user, ItemSlotsComponent? itemSlots = null)
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{
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if (!Resolve(uid, ref itemSlots))
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return false;
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@@ -236,19 +258,19 @@ namespace Content.Shared.Containers.ItemSlots
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if (!itemSlots.Slots.TryGetValue(id, out var slot))
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return false;
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return TryInsert(uid, slot, item);
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return TryInsert(uid, slot, item, user);
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}
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/// <summary>
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/// Tries to insert item into a specific slot.
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/// </summary>
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/// <returns>False if failed to insert item</returns>
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public bool TryInsert(EntityUid uid, ItemSlot slot, EntityUid item)
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public bool TryInsert(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user)
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{
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if (!CanInsert(uid, item, slot))
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return false;
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Insert(uid, slot, item);
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Insert(uid, slot, item, user);
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return true;
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}
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@@ -271,7 +293,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (!_actionBlockerSystem.CanInteract(user) && hands.Drop(item))
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return false;
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Insert(uid, slot, item);
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Insert(uid, slot, item, user);
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return true;
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}
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#endregion
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@@ -281,20 +303,19 @@ namespace Content.Shared.Containers.ItemSlots
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/// Eject an item into a slot. This does not perform checks (e.g., is the slot locked?), so you should
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/// probably just use <see cref="TryEject"/> instead.
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/// </summary>
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private void Eject(EntityUid uid, ItemSlot slot, EntityUid item)
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private void Eject(EntityUid uid, ItemSlot slot, EntityUid item, EntityUid? user)
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{
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slot.ContainerSlot.Remove(item);
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// ContainerSlot automatically raises a directed EntRemovedFromContainerMessage
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if (slot.EjectSound != null)
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SoundSystem.Play(Filter.Pvs(uid), slot.EjectSound.GetSound(), uid, slot.SoundOptions);
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PlaySound(uid, slot.EjectSound, slot.SoundOptions, user);
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}
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/// <summary>
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/// Try to eject an item from a slot.
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/// </summary>
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/// <returns>False if item slot is locked or has no item inserted</returns>
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public bool TryEject(EntityUid uid, ItemSlot slot, [NotNullWhen(true)] out EntityUid? item)
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public bool TryEject(EntityUid uid, ItemSlot slot, EntityUid? user, [NotNullWhen(true)] out EntityUid? item)
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{
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item = null;
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@@ -302,7 +323,7 @@ namespace Content.Shared.Containers.ItemSlots
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return false;
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item = slot.Item;
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Eject(uid, slot, item.Value);
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Eject(uid, slot, item.Value, user);
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return true;
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}
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@@ -310,7 +331,8 @@ namespace Content.Shared.Containers.ItemSlots
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/// Try to eject item from a slot.
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/// </summary>
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/// <returns>False if the id is not valid, the item slot is locked, or it has no item inserted</returns>
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public bool TryEject(EntityUid uid, string id, [NotNullWhen(true)] out EntityUid? item, ItemSlotsComponent? itemSlots = null)
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public bool TryEject(EntityUid uid, string id, EntityUid user,
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[NotNullWhen(true)] out EntityUid? item, ItemSlotsComponent? itemSlots = null)
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{
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item = null;
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@@ -320,7 +342,7 @@ namespace Content.Shared.Containers.ItemSlots
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if (!itemSlots.Slots.TryGetValue(id, out var slot))
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return false;
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return TryEject(uid, slot, out item);
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return TryEject(uid, slot, user, out item);
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}
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/// <summary>
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@@ -333,7 +355,7 @@ namespace Content.Shared.Containers.ItemSlots
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/// </returns>
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public bool TryEjectToHands(EntityUid uid, ItemSlot slot, EntityUid? user)
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{
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if (!TryEject(uid, slot, out var item))
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if (!TryEject(uid, slot, user, out var item))
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return false;
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if (user != null && EntityManager.TryGetComponent(user.Value, out SharedHandsComponent? hands))
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@@ -428,7 +450,7 @@ namespace Content.Shared.Containers.ItemSlots
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: EntityManager.GetComponent<MetaDataComponent>(args.Using.Value).EntityName ?? string.Empty;
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Verb insertVerb = new();
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insertVerb.Act = () => Insert(uid, slot, args.Using.Value);
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insertVerb.Act = () => Insert(uid, slot, args.Using.Value, args.User);
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if (slot.InsertVerbText != null)
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{
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@@ -461,7 +483,7 @@ namespace Content.Shared.Containers.ItemSlots
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foreach (var slot in component.Slots.Values)
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{
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if (slot.EjectOnBreak && slot.HasItem)
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TryEject(uid, slot, out var _);
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TryEject(uid, slot, null, out var _);
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}
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}
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@@ -1,12 +1,16 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CombatMode;
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using Content.Shared.Database;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Input;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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@@ -16,13 +20,14 @@ using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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#pragma warning disable 618
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@@ -39,12 +44,166 @@ namespace Content.Shared.Interaction
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedVerbSystem _verbSystem = default!;
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[Dependency] private readonly SharedAdminLogSystem _adminLogSystem = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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public const float InteractionRange = 2;
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public const float InteractionRangeSquared = InteractionRange * InteractionRange;
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public delegate bool Ignored(EntityUid entity);
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public override void Initialize()
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{
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SubscribeAllEvent<InteractInventorySlotEvent>(HandleInteractInventorySlotEvent);
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.AltActivateItemInWorld,
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new PointerInputCmdHandler(HandleAltUseInteraction))
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.Register<SharedInteractionSystem>();
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}
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public override void Shutdown()
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{
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CommandBinds.Unregister<SharedInteractionSystem>();
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base.Shutdown();
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}
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/// <summary>
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/// Handles the event were a client uses an item in their inventory or in their hands, either by
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/// alt-clicking it or pressing 'E' while hovering over it.
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/// </summary>
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private void HandleInteractInventorySlotEvent(InteractInventorySlotEvent msg, EntitySessionEventArgs args)
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{
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var coords = Transform(msg.ItemUid).Coordinates;
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// client sanitization
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if (!ValidateClientInput(args.SenderSession, coords, msg.ItemUid, out var user))
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{
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Logger.InfoS("system.interaction", $"Inventory interaction validation failed. Session={args.SenderSession}");
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return;
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}
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if (msg.AltInteract)
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// Use 'UserInteraction' function - behaves as if the user alt-clicked the item in the world.
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UserInteraction(user.Value, coords, msg.ItemUid, msg.AltInteract);
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else
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// User used 'E'. We want to activate it, not simulate clicking on the item
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InteractionActivate(user.Value, msg.ItemUid);
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}
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public bool HandleAltUseInteraction(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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// client sanitization
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if (!ValidateClientInput(session, coords, uid, out var user))
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{
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Logger.InfoS("system.interaction", $"Alt-use input validation failed");
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return true;
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}
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UserInteraction(user.Value, coords, uid, altInteract: true);
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return false;
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}
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/// <summary>
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/// Resolves user interactions with objects.
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/// </summary>
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/// <remarks>
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/// Checks Whether combat mode is enabled and whether the user can actually interact with the given entity.
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/// </remarks>
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/// <param name="altInteract">Whether to use default or alternative interactions (usually as a result of
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/// alt+clicking). If combat mode is enabled, the alternative action is to perform the default non-combat
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/// interaction. Having an item in the active hand also disables alternative interactions.</param>
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public async void UserInteraction(EntityUid user, EntityCoordinates coordinates, EntityUid? target, bool altInteract = false)
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{
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if (target != null && Deleted(target.Value))
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return;
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// TODO COMBAT Consider using alt-interact for advanced combat? maybe alt-interact disarms?
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if (!altInteract && TryComp(user, out SharedCombatModeComponent? combatMode) && combatMode.IsInCombatMode)
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{
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DoAttack(user, coordinates, false, target);
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return;
|
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}
|
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|
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if (!ValidateInteractAndFace(user, coordinates))
|
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return;
|
||||
|
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if (!_actionBlockerSystem.CanInteract(user))
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return;
|
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|
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// Check if interacted entity is in the same container, the direct child, or direct parent of the user.
|
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// This is bypassed IF the interaction happened through an item slot (e.g., backpack UI)
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if (target != null && !user.IsInSameOrParentContainer(target.Value) && !CanAccessViaStorage(user, target.Value))
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return;
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// Verify user has a hand, and find what object they are currently holding in their active hand
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if (!TryComp(user, out SharedHandsComponent? hands))
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return;
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// TODO remove invalid/default uid and use nullable.
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hands.TryGetActiveHeldEntity(out var heldEntity);
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EntityUid? held = heldEntity.Valid ? heldEntity : null;
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// TODO: Replace with body interaction range when we get something like arm length or telekinesis or something.
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var inRangeUnobstructed = user.InRangeUnobstructed(coordinates, ignoreInsideBlocker: true);
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if (target == null || !inRangeUnobstructed)
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{
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if (held == null)
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return;
|
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|
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if (!await InteractUsingRanged(user, held.Value, target, coordinates, inRangeUnobstructed) &&
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!inRangeUnobstructed)
|
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{
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var message = Loc.GetString("interaction-system-user-interaction-cannot-reach");
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user.PopupMessage(message);
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}
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return;
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}
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else
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||||
{
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||||
// We are close to the nearby object.
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if (altInteract)
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// Perform alternative interactions, using context menu verbs.
|
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AltInteract(user, target.Value);
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else if (held != null && held != target)
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// We are performing a standard interaction with an item, and the target isn't the same as the item
|
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// currently in our hand. We will use the item in our hand on the nearby object via InteractUsing
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await InteractUsing(user, held.Value, target.Value, coordinates);
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else if (held == null)
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// Since our hand is empty we will use InteractHand/Activate
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InteractHand(user, target.Value);
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||||
}
|
||||
}
|
||||
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||||
public virtual void InteractHand(EntityUid user, EntityUid target)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
}
|
||||
|
||||
public virtual void DoAttack(EntityUid user, EntityCoordinates coordinates, bool wideAttack,
|
||||
EntityUid? targetUid = null)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
}
|
||||
|
||||
public virtual async Task<bool> InteractUsingRanged(EntityUid user, EntityUid used, EntityUid? target,
|
||||
EntityCoordinates clickLocation, bool inRangeUnobstructed)
|
||||
{
|
||||
// TODO PREDICTION move server-side interaction logic into the shared system for interaction prediction.
|
||||
return await Task.FromResult(true);
|
||||
}
|
||||
|
||||
protected bool ValidateInteractAndFace(EntityUid user, EntityCoordinates coordinates)
|
||||
{
|
||||
// Verify user is on the same map as the entity they clicked on
|
||||
if (coordinates.GetMapId(EntityManager) != Transform(user).MapID)
|
||||
return false;
|
||||
|
||||
_rotateToFaceSystem.TryFaceCoordinates(user, coordinates.ToMapPos(EntityManager));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Traces a ray from coords to otherCoords and returns the length
|
||||
/// of the vector between coords and the ray's first hit.
|
||||
@@ -154,7 +313,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
foreach (var result in rayResults)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(result.HitEntity, out IPhysBody? p))
|
||||
if (!TryComp(result.HitEntity, out IPhysBody? p))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -213,7 +372,7 @@ namespace Content.Shared.Interaction
|
||||
bool popup = false)
|
||||
{
|
||||
predicate ??= e => e == origin || e == other;
|
||||
return InRangeUnobstructed(origin, EntityManager.GetComponent<TransformComponent>(other).MapPosition, range, collisionMask, predicate, ignoreInsideBlocker, popup);
|
||||
return InRangeUnobstructed(origin, Transform(other).MapPosition, range, collisionMask, predicate, ignoreInsideBlocker, popup);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -345,7 +504,7 @@ namespace Content.Shared.Interaction
|
||||
bool ignoreInsideBlocker = false,
|
||||
bool popup = false)
|
||||
{
|
||||
var originPosition = EntityManager.GetComponent<TransformComponent>(origin).MapPosition;
|
||||
var originPosition = Transform(origin).MapPosition;
|
||||
predicate ??= e => e == origin;
|
||||
|
||||
var inRange = InRangeUnobstructed(originPosition, other, range, collisionMask, predicate, ignoreInsideBlocker);
|
||||
@@ -392,7 +551,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
var interactUsingEventArgs = new InteractUsingEventArgs(user, clickLocation, used, target);
|
||||
|
||||
var interactUsings = EntityManager.GetComponents<IInteractUsing>(target).OrderByDescending(x => x.Priority);
|
||||
var interactUsings = AllComps<IInteractUsing>(target).OrderByDescending(x => x.Priority);
|
||||
foreach (var interactUsing in interactUsings)
|
||||
{
|
||||
// If an InteractUsing returns a status completion we finish our interaction
|
||||
@@ -418,7 +577,7 @@ namespace Content.Shared.Interaction
|
||||
return true;
|
||||
|
||||
var afterInteractEventArgs = new AfterInteractEventArgs(user, clickLocation, target, canReach);
|
||||
var afterInteracts = EntityManager.GetComponents<IAfterInteract>(used).OrderByDescending(x => x.Priority).ToList();
|
||||
var afterInteracts = AllComps<IAfterInteract>(used).OrderByDescending(x => x.Priority).ToList();
|
||||
|
||||
foreach (var afterInteract in afterInteracts)
|
||||
{
|
||||
@@ -444,7 +603,7 @@ namespace Content.Shared.Interaction
|
||||
|
||||
protected void InteractionActivate(EntityUid user, EntityUid used)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<UseDelayComponent?>(used, out var delayComponent))
|
||||
if (TryComp(used, out UseDelayComponent? delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
@@ -472,7 +631,7 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
if (!EntityManager.TryGetComponent(used, out IActivate? activateComp))
|
||||
if (!TryComp(used, out IActivate? activateComp))
|
||||
return;
|
||||
|
||||
var activateEventArgs = new ActivateEventArgs(user, used);
|
||||
@@ -506,7 +665,7 @@ namespace Content.Shared.Interaction
|
||||
/// </summary>
|
||||
public void UseInteraction(EntityUid user, EntityUid used)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<UseDelayComponent?>(used, out var delayComponent))
|
||||
if (TryComp(used, out UseDelayComponent? delayComponent))
|
||||
{
|
||||
if (delayComponent.ActiveDelay)
|
||||
return;
|
||||
@@ -519,7 +678,7 @@ namespace Content.Shared.Interaction
|
||||
if (useMsg.Handled)
|
||||
return;
|
||||
|
||||
var uses = EntityManager.GetComponents<IUse>(used).ToList();
|
||||
var uses = AllComps<IUse>(used).ToList();
|
||||
|
||||
// Try to use item on any components which have the interface
|
||||
foreach (var use in uses)
|
||||
@@ -560,7 +719,7 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
var comps = EntityManager.GetComponents<IThrown>(thrown).ToList();
|
||||
var comps = AllComps<IThrown>(thrown).ToList();
|
||||
var args = new ThrownEventArgs(user);
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
@@ -584,7 +743,7 @@ namespace Content.Shared.Interaction
|
||||
if (equipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IEquipped>(equipped).ToList();
|
||||
var comps = AllComps<IEquipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -604,7 +763,7 @@ namespace Content.Shared.Interaction
|
||||
if (unequipMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IUnequipped>(equipped).ToList();
|
||||
var comps = AllComps<IUnequipped>(equipped).ToList();
|
||||
|
||||
// Call Thrown on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -625,7 +784,7 @@ namespace Content.Shared.Interaction
|
||||
if (equippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IEquippedHand>(item).ToList();
|
||||
var comps = AllComps<IEquippedHand>(item).ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
@@ -644,7 +803,7 @@ namespace Content.Shared.Interaction
|
||||
if (unequippedHandMessage.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IUnequippedHand>(item).ToList();
|
||||
var comps = AllComps<IUnequippedHand>(item).ToList();
|
||||
|
||||
foreach (var comp in comps)
|
||||
{
|
||||
@@ -681,9 +840,9 @@ namespace Content.Shared.Interaction
|
||||
return;
|
||||
}
|
||||
|
||||
EntityManager.GetComponent<TransformComponent>(item).LocalRotation = Angle.Zero;
|
||||
Transform(item).LocalRotation = Angle.Zero;
|
||||
|
||||
var comps = EntityManager.GetComponents<IDropped>(item).ToList();
|
||||
var comps = AllComps<IDropped>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -706,7 +865,7 @@ namespace Content.Shared.Interaction
|
||||
if (handSelectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IHandSelected>(item).ToList();
|
||||
var comps = AllComps<IHandSelected>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -726,7 +885,7 @@ namespace Content.Shared.Interaction
|
||||
if (handDeselectedMsg.Handled)
|
||||
return;
|
||||
|
||||
var comps = EntityManager.GetComponents<IHandDeselected>(item).ToList();
|
||||
var comps = AllComps<IHandDeselected>(item).ToList();
|
||||
|
||||
// Call Land on all components that implement the interface
|
||||
foreach (var comp in comps)
|
||||
@@ -742,6 +901,36 @@ namespace Content.Shared.Interaction
|
||||
/// </summary>
|
||||
public abstract bool CanAccessViaStorage(EntityUid user, EntityUid target);
|
||||
|
||||
protected bool ValidateClientInput(ICommonSession? session, EntityCoordinates coords,
|
||||
EntityUid uid, [NotNullWhen(true)] out EntityUid? userEntity)
|
||||
{
|
||||
userEntity = null;
|
||||
|
||||
if (!coords.IsValid(EntityManager))
|
||||
{
|
||||
Logger.InfoS("system.interaction", $"Invalid Coordinates: client={session}, coords={coords}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (uid.IsClientSide())
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Client sent interaction with client-side entity. Session={session}, Uid={uid}");
|
||||
return false;
|
||||
}
|
||||
|
||||
userEntity = session?.AttachedEntity;
|
||||
|
||||
if (userEntity == null || !userEntity.Value.Valid)
|
||||
{
|
||||
Logger.WarningS("system.interaction",
|
||||
$"Client sent interaction with no attached entity. Session={session}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
|
||||
33
Content.Shared/PDA/PDAComponent.cs
Normal file
33
Content.Shared/PDA/PDAComponent.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.PDA
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class PDAComponent : Component
|
||||
{
|
||||
public override string Name => "PDA";
|
||||
|
||||
[DataField("idSlot")]
|
||||
public ItemSlot IdSlot = new();
|
||||
|
||||
[DataField("penSlot")]
|
||||
public ItemSlot PenSlot = new();
|
||||
|
||||
// Really this should just be using ItemSlot.StartingItem. However, seeing as we have so many different starting
|
||||
// PDA's and no nice way to inherit the other fields from the ItemSlot data definition, this makes the yaml much
|
||||
// nicer to read.
|
||||
[DataField("idCard", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string? IdCard;
|
||||
|
||||
[ViewVariables] public IdCardComponent? ContainedID;
|
||||
[ViewVariables] public bool FlashlightOn;
|
||||
|
||||
[ViewVariables] public string? OwnerName;
|
||||
}
|
||||
}
|
||||
65
Content.Shared/PDA/SharedPDASystem.cs
Normal file
65
Content.Shared/PDA/SharedPDASystem.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using Content.Shared.Access.Components;
|
||||
using Content.Shared.Containers.ItemSlots;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Shared.PDA
|
||||
{
|
||||
public abstract class SharedPDASystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly ItemSlotsSystem ItemSlotsSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, ComponentInit>(OnComponentInit);
|
||||
SubscribeLocalEvent<PDAComponent, ComponentRemove>(OnComponentRemove);
|
||||
|
||||
SubscribeLocalEvent<PDAComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
|
||||
SubscribeLocalEvent<PDAComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
|
||||
}
|
||||
|
||||
protected virtual void OnComponentInit(EntityUid uid, PDAComponent pda, ComponentInit args)
|
||||
{
|
||||
if (pda.IdCard != null)
|
||||
pda.IdSlot.StartingItem = pda.IdCard;
|
||||
|
||||
ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-id", pda.IdSlot);
|
||||
ItemSlotsSystem.AddItemSlot(uid, $"{pda.Name}-pen", pda.PenSlot);
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
private void OnComponentRemove(EntityUid uid, PDAComponent pda, ComponentRemove args)
|
||||
{
|
||||
ItemSlotsSystem.RemoveItemSlot(uid, pda.IdSlot);
|
||||
ItemSlotsSystem.RemoveItemSlot(uid, pda.PenSlot);
|
||||
}
|
||||
|
||||
protected virtual void OnItemInserted(EntityUid uid, PDAComponent pda, EntInsertedIntoContainerMessage args)
|
||||
{
|
||||
if (!pda.Initialized) return;
|
||||
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = CompOrNull<IdCardComponent>(args.Entity);
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
protected virtual void OnItemRemoved(EntityUid uid, PDAComponent pda, EntRemovedFromContainerMessage args)
|
||||
{
|
||||
if (args.Container.ID == pda.IdSlot.ID)
|
||||
pda.ContainedID = null;
|
||||
|
||||
UpdatePDAAppearance(pda);
|
||||
}
|
||||
|
||||
private void UpdatePDAAppearance(PDAComponent pda)
|
||||
{
|
||||
if (TryComp(pda.Owner, out AppearanceComponent ? appearance))
|
||||
appearance.SetData(PDAVisuals.IDCardInserted, pda.ContainedID != null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,5 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -12,10 +10,35 @@ namespace Content.Shared.Verbs
|
||||
{
|
||||
public abstract class SharedVerbSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly SharedAdminLogSystem _logSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeAllEvent<ExecuteVerbEvent>(HandleExecuteVerb);
|
||||
}
|
||||
|
||||
private void HandleExecuteVerb(ExecuteVerbEvent args, EntitySessionEventArgs eventArgs)
|
||||
{
|
||||
var user = eventArgs.SenderSession.AttachedEntity;
|
||||
if (user == null)
|
||||
return;
|
||||
|
||||
// Get the list of verbs. This effectively also checks that the requested verb is in fact a valid verb that
|
||||
// the user can perform.
|
||||
var verbs = GetLocalVerbs(args.Target, user.Value, args.Type)[args.Type];
|
||||
|
||||
// Note that GetLocalVerbs might waste time checking & preparing unrelated verbs even though we know
|
||||
// precisely which one we want to run. However, MOST entities will only have 1 or 2 verbs of a given type.
|
||||
// The one exception here is the "other" verb type, which has 3-4 verbs + all the debug verbs.
|
||||
|
||||
// Find the requested verb.
|
||||
if (verbs.TryGetValue(args.RequestedVerb, out var verb))
|
||||
ExecuteVerb(verb, user.Value, args.Target);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raises a number of events in order to get all verbs of the given type(s) defined in local systems. This
|
||||
/// does not request verbs from the server.
|
||||
@@ -92,60 +115,6 @@ namespace Content.Shared.Verbs
|
||||
/// <remarks>
|
||||
/// This will try to call the action delegates and raise the local events for the given verb.
|
||||
/// </remarks>
|
||||
public void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false)
|
||||
{
|
||||
// first, lets log the verb. Just in case it ends up crashing the server or something.
|
||||
LogVerb(verb, user, target, forced);
|
||||
|
||||
// then invoke any relevant actions
|
||||
verb.Act?.Invoke();
|
||||
|
||||
// Maybe raise a local event
|
||||
if (verb.ExecutionEventArgs != null)
|
||||
{
|
||||
if (verb.EventTarget.IsValid())
|
||||
RaiseLocalEvent(verb.EventTarget, verb.ExecutionEventArgs);
|
||||
else
|
||||
RaiseLocalEvent(verb.ExecutionEventArgs);
|
||||
}
|
||||
}
|
||||
|
||||
public void LogVerb(Verb verb, EntityUid user, EntityUid target, bool forced)
|
||||
{
|
||||
// first get the held item. again.
|
||||
EntityUid usedUid = default;
|
||||
if (EntityManager.TryGetComponent(user, out SharedHandsComponent? hands) &&
|
||||
hands.TryGetActiveHeldEntity(out var heldEntity))
|
||||
{
|
||||
usedUid = heldEntity;
|
||||
if (usedUid != default && EntityManager.TryGetComponent(usedUid, out HandVirtualItemComponent? pull))
|
||||
usedUid = pull.BlockingEntity;
|
||||
}
|
||||
|
||||
// get all the entities
|
||||
if (!user.IsValid() || !target.IsValid())
|
||||
return;
|
||||
|
||||
EntityUid? used = null;
|
||||
if (usedUid != default)
|
||||
EntityManager.EntityExists(usedUid);
|
||||
|
||||
var verbText = $"{verb.Category?.Text} {verb.Text}".Trim();
|
||||
|
||||
// lets not frame people, eh?
|
||||
var executionText = forced ? "was forced to execute" : "executed";
|
||||
|
||||
if (used == null)
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target}");
|
||||
}
|
||||
else
|
||||
{
|
||||
_logSystem.Add(LogType.Verb, verb.Impact,
|
||||
$"{ToPrettyString(user):user} {executionText} the [{verbText:verb}] verb targeting {ToPrettyString(target):target} while holding {ToPrettyString(used.Value):held}");
|
||||
}
|
||||
|
||||
}
|
||||
public abstract void ExecuteVerb(Verb verb, EntityUid user, EntityUid target, bool forced = false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace Content.Shared.Weapons.Melee
|
||||
public EntityCoordinates ClickLocation { get; }
|
||||
|
||||
/// <summary>
|
||||
/// UID of the entity that was attacked.
|
||||
/// The entity that was attacked.
|
||||
/// </summary>
|
||||
public EntityUid? Target { get; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user