Verb predict (#5638)

This commit is contained in:
Leon Friedrich
2021-12-16 23:42:02 +13:00
committed by GitHub
parent 2e141347ed
commit 7e49b22a74
40 changed files with 551 additions and 395 deletions

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@@ -0,0 +1,26 @@
using Content.Shared.Access.Systems;
using Content.Shared.PDA;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Access.Components
{
// TODO BUI NETWORKING if ever clients can open their own BUI's (id card console, pda), then this data should be
// networked.
[RegisterComponent]
[Friend(typeof(SharedIdCardSystem), typeof(SharedPDASystem))]
public class IdCardComponent : Component
{
public override string Name => "IdCard";
[DataField("originalOwnerName")]
public string OriginalOwnerName = default!;
[DataField("fullName")]
public string? FullName;
[DataField("jobTitle")]
public string? JobTitle;
}
}

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@@ -5,7 +5,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Shared.Access
namespace Content.Shared.Access.Components
{
public class SharedIdCardConsoleComponent : Component
{

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@@ -1,9 +1,10 @@
using Content.Shared.Access.Components;
using Content.Shared.Containers.ItemSlots;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Shared.Access
namespace Content.Shared.Access.Systems
{
[UsedImplicitly]
public abstract class SharedIdCardConsoleSystem : EntitySystem

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@@ -0,0 +1,8 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.Access.Systems;
public abstract class SharedIdCardSystem : EntitySystem
{
// this class just exists to make friends. Will you be its friend?
}