Панда тут проебал жопу
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@@ -308,9 +308,9 @@ namespace Content.Server.GameTicking
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_mind.TransferTo(mindId, ghost, mind: mind);
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_mind.TransferTo(mindId, ghost, mind: mind);
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var player = mind.Session;
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var player = mind.Session;
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var userId = player!.UserId;
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var userId = player?.UserId;
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if (!_ghostSystem._deathTime.TryGetValue(userId, out _))
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if (userId.HasValue && !_ghostSystem._deathTime.TryGetValue(userId.Value, out _))
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_ghostSystem._deathTime[userId] = _gameTiming.CurTime;
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_ghostSystem._deathTime[userId.Value] = _gameTiming.CurTime;
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return true;
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return true;
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}
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}
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