Ghost command, some other stuff
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67
Content.Server/Observer/Ghost.cs
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67
Content.Server/Observer/Ghost.cs
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using Content.Server.GameObjects;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Content.Shared.GameObjects;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.Observer
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{
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public class Ghost : IClientCommand
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{
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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if (player == null)
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{
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shell.SendText((IPlayerSession) null, "Nah");
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return;
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}
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var mind = player.ContentData().Mind;
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GridCoordinates position;
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var canReturn = player.AttachedEntity != null;
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if (mind.VisitingEntity != null)
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{
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mind.UnVisit();
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}
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position = player.AttachedEntity?.Transform.GridPosition ?? IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
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if (canReturn && player.AttachedEntity.TryGetComponent(out SpeciesComponent species))
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{
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switch (species.CurrentDamageState)
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{
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case DeadState _:
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canReturn = true;
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break;
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case CriticalState _:
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canReturn = true;
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if (!player.AttachedEntity.TryGetComponent(out DamageableComponent damageable)) break;
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damageable.TakeDamage(DamageType.Total, 100); // TODO: Use airloss/oxyloss instead
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break;
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default:
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canReturn = false;
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break;
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}
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var ghost = entityManager.SpawnEntity("MobObserver", position);
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = canReturn;
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if(canReturn)
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mind.Visit(ghost);
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else
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mind.TransferTo(ghost);
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}
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}
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}
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