Reduce vendor restocking time + some code cleanup (#16025)
This commit is contained in:
@@ -1,9 +1,8 @@
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using System.Linq;
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using Content.Server.Cargo.Systems;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.UserInterface;
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using Content.Server.VendingMachines.Restock;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Actions;
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@@ -26,11 +25,8 @@ namespace Content.Server.VendingMachines
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public sealed class VendingMachineSystem : SharedVendingMachineSystem
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedActionsSystem _action = default!;
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[Dependency] private readonly PricingSystem _pricing = default!;
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[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
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@@ -56,15 +52,17 @@ namespace Content.Server.VendingMachines
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SubscribeLocalEvent<VendingMachineComponent, VendingMachineSelfDispenseEvent>(OnSelfDispense);
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SubscribeLocalEvent<VendingMachineComponent, RestockDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<VendingMachineRestockComponent, PriceCalculationEvent>(OnPriceCalculation);
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}
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private void OnVendingPrice(EntityUid uid, VendingMachineComponent component, ref PriceCalculationEvent args)
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{
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var price = 0.0;
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foreach (var (id, entry) in component.Inventory)
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foreach (var entry in component.Inventory.Values)
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{
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if (!_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var proto))
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if (!PrototypeManager.TryIndex<EntityPrototype>(entry.ID, out var proto))
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{
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_sawmill.Error($"Unable to find entity prototype {entry.ID} on {ToPrettyString(uid)} vending.");
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continue;
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@@ -80,14 +78,14 @@ namespace Content.Server.VendingMachines
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{
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base.OnComponentInit(uid, component, args);
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if (HasComp<ApcPowerReceiverComponent>(component.Owner))
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if (HasComp<ApcPowerReceiverComponent>(uid))
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{
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TryUpdateVisualState(uid, component);
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}
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if (component.Action != null)
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{
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var action = new InstantAction(_prototypeManager.Index<InstantActionPrototype>(component.Action));
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var action = new InstantAction(PrototypeManager.Index<InstantActionPrototype>(component.Action));
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_action.AddAction(uid, action, uid);
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}
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}
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@@ -100,14 +98,14 @@ namespace Content.Server.VendingMachines
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private void OnBoundUIOpened(EntityUid uid, VendingMachineComponent component, BoundUIOpenedEvent args)
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{
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UpdateVendingMachineInterfaceState(component);
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UpdateVendingMachineInterfaceState(uid, component);
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}
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private void UpdateVendingMachineInterfaceState(VendingMachineComponent component)
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private void UpdateVendingMachineInterfaceState(EntityUid uid, VendingMachineComponent component)
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{
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var state = new VendingMachineInterfaceState(GetAllInventory(component.Owner, component));
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var state = new VendingMachineInterfaceState(GetAllInventory(uid, component));
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_userInterfaceSystem.TrySetUiState(component.Owner, VendingMachineUiKey.Key, state);
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_userInterfaceSystem.TrySetUiState(uid, VendingMachineUiKey.Key, state);
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}
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private void OnInventoryEjectMessage(EntityUid uid, VendingMachineComponent component, VendingMachineEjectMessage args)
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@@ -175,9 +173,9 @@ namespace Content.Server.VendingMachines
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TryRestockInventory(uid, component);
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-restock-done", ("this", args.Args.Used), ("user", args.Args.User), ("target", uid)), args.Args.User, PopupType.Medium);
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Popup.PopupEntity(Loc.GetString("vending-machine-restock-done", ("this", args.Args.Used), ("user", args.Args.User), ("target", uid)), args.Args.User, PopupType.Medium);
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_audioSystem.PlayPvs(restockComponent.SoundRestockDone, uid, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
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Audio.PlayPvs(restockComponent.SoundRestockDone, uid, AudioParams.Default.WithVolume(-2f).WithVariation(0.2f));
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Del(args.Args.Used.Value);
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@@ -204,38 +202,41 @@ namespace Content.Server.VendingMachines
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return;
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vendComponent.Denying = true;
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_audioSystem.PlayPvs(vendComponent.SoundDeny, vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
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Audio.PlayPvs(vendComponent.SoundDeny, uid, AudioParams.Default.WithVolume(-2f));
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TryUpdateVisualState(uid, vendComponent);
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}
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/// <summary>
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/// Checks if the user is authorized to use this vending machine
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="sender">Entity trying to use the vending machine</param>
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public bool IsAuthorized(EntityUid uid, EntityUid? sender, VendingMachineComponent? vendComponent = null)
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/// <param name="vendComponent"></param>
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public bool IsAuthorized(EntityUid uid, EntityUid sender, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent) || sender == null)
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if (!Resolve(uid, ref vendComponent))
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return false;
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if (TryComp<AccessReaderComponent?>(vendComponent.Owner, out var accessReader))
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{
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if (!_accessReader.IsAllowed(sender.Value, accessReader) && !HasComp<EmaggedComponent>(uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid);
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Deny(uid, vendComponent);
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return false;
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}
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}
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return true;
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if (!TryComp<AccessReaderComponent?>(uid, out var accessReader))
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return true;
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if (_accessReader.IsAllowed(sender, accessReader) || HasComp<EmaggedComponent>(uid))
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return true;
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Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-access-denied"), uid);
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Deny(uid, vendComponent);
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return false;
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}
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/// <summary>
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/// Tries to eject the provided item. Will do nothing if the vending machine is incapable of ejecting, already ejecting
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/// or the item doesn't exist in its inventory.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="type">The type of inventory the item is from</param>
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/// <param name="itemId">The prototype ID of the item</param>
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/// <param name="throwItem">Whether the item should be thrown in a random direction after ejection</param>
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/// <param name="vendComponent"></param>
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public void TryEjectVendorItem(EntityUid uid, InventoryType type, string itemId, bool throwItem, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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@@ -246,18 +247,18 @@ namespace Content.Server.VendingMachines
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return;
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}
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var entry = GetEntry(itemId, type, vendComponent);
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var entry = GetEntry(uid, itemId, type, vendComponent);
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if (entry == null)
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid);
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Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-invalid-item"), uid);
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Deny(uid, vendComponent);
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return;
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}
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if (entry.Amount <= 0)
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{
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_popupSystem.PopupEntity(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid);
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Popup.PopupEntity(Loc.GetString("vending-machine-component-try-eject-out-of-stock"), uid);
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Deny(uid, vendComponent);
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return;
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}
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@@ -265,25 +266,25 @@ namespace Content.Server.VendingMachines
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if (string.IsNullOrEmpty(entry.ID))
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return;
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if (!TryComp<TransformComponent>(vendComponent.Owner, out var transformComp))
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return;
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// Start Ejecting, and prevent users from ordering while anim playing
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vendComponent.Ejecting = true;
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vendComponent.NextItemToEject = entry.ID;
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vendComponent.ThrowNextItem = throwItem;
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entry.Amount--;
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UpdateVendingMachineInterfaceState(vendComponent);
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UpdateVendingMachineInterfaceState(uid, vendComponent);
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TryUpdateVisualState(uid, vendComponent);
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_audioSystem.PlayPvs(vendComponent.SoundVend, vendComponent.Owner, AudioParams.Default.WithVolume(-2f));
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Audio.PlayPvs(vendComponent.SoundVend, uid);
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}
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/// <summary>
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/// Checks whether the user is authorized to use the vending machine, then ejects the provided item if true
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="sender">Entity that is trying to use the vending machine</param>
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/// <param name="type">The type of inventory the item is from</param>
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/// <param name="itemId">The prototype ID of the item</param>
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/// <param name="component"></param>
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public void AuthorizedVend(EntityUid uid, EntityUid sender, InventoryType type, string itemId, VendingMachineComponent component)
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{
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if (IsAuthorized(uid, sender, component))
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@@ -318,17 +319,16 @@ namespace Content.Server.VendingMachines
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finalState = VendingMachineVisualState.Off;
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}
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if (TryComp<AppearanceComponent>(vendComponent.Owner, out var appearance))
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{
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_appearanceSystem.SetData(uid, VendingMachineVisuals.VisualState, finalState, appearance);
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}
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_appearanceSystem.SetData(uid, VendingMachineVisuals.VisualState, finalState);
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}
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/// <summary>
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/// Ejects a random item from the available stock. Will do nothing if the vending machine is empty.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="throwItem">Whether to throw the item in a random direction after dispensing it.</param>
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/// <param name="forceEject">Whether to skip the regular ejection checks and immediately dispense the item without animation.</param>
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/// <param name="vendComponent"></param>
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public void EjectRandom(EntityUid uid, bool throwItem, bool forceEject = false, VendingMachineComponent? vendComponent = null)
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{
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if (!Resolve(uid, ref vendComponent))
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@@ -336,9 +336,7 @@ namespace Content.Server.VendingMachines
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var availableItems = GetAvailableInventory(uid, vendComponent);
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if (availableItems.Count <= 0)
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{
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return;
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}
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var item = _random.Pick(availableItems);
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@@ -346,20 +344,25 @@ namespace Content.Server.VendingMachines
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{
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vendComponent.NextItemToEject = item.ID;
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vendComponent.ThrowNextItem = throwItem;
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var entry = GetEntry(item.ID, item.Type, vendComponent);
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var entry = GetEntry(uid, item.ID, item.Type, vendComponent);
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if (entry != null)
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entry.Amount--;
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EjectItem(vendComponent, forceEject);
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EjectItem(uid, vendComponent, forceEject);
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}
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else
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{
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TryEjectVendorItem(uid, item.Type, item.ID, throwItem, vendComponent);
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}
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}
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private void EjectItem(VendingMachineComponent vendComponent, bool forceEject = false)
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private void EjectItem(EntityUid uid, VendingMachineComponent? vendComponent = null, bool forceEject = false)
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{
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if (!Resolve(uid, ref vendComponent))
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return;
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// No need to update the visual state because we never changed it during a forced eject
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if (!forceEject)
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TryUpdateVisualState(vendComponent.Owner, vendComponent);
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TryUpdateVisualState(uid, vendComponent);
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if (string.IsNullOrEmpty(vendComponent.NextItemToEject))
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{
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@@ -367,7 +370,7 @@ namespace Content.Server.VendingMachines
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return;
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}
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var ent = EntityManager.SpawnEntity(vendComponent.NextItemToEject, Transform(vendComponent.Owner).Coordinates);
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var ent = Spawn(vendComponent.NextItemToEject, Transform(uid).Coordinates);
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if (vendComponent.ThrowNextItem)
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{
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var range = vendComponent.NonLimitedEjectRange;
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@@ -379,14 +382,12 @@ namespace Content.Server.VendingMachines
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vendComponent.ThrowNextItem = false;
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}
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private void DenyItem(VendingMachineComponent vendComponent)
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private VendingMachineInventoryEntry? GetEntry(EntityUid uid, string entryId, InventoryType type, VendingMachineComponent? component = null)
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{
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TryUpdateVisualState(vendComponent.Owner, vendComponent);
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}
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if (!Resolve(uid, ref component))
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return null;
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private VendingMachineInventoryEntry? GetEntry(string entryId, InventoryType type, VendingMachineComponent component)
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{
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if (type == InventoryType.Emagged && HasComp<EmaggedComponent>(component.Owner))
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if (type == InventoryType.Emagged && HasComp<EmaggedComponent>(uid))
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return component.EmaggedInventory.GetValueOrDefault(entryId);
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if (type == InventoryType.Contraband && component.Contraband)
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@@ -399,7 +400,8 @@ namespace Content.Server.VendingMachines
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{
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base.Update(frameTime);
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foreach (var comp in EntityQuery<VendingMachineComponent>())
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var query = EntityQueryEnumerator<VendingMachineComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.Ejecting)
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{
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@@ -409,7 +411,7 @@ namespace Content.Server.VendingMachines
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comp.EjectAccumulator = 0f;
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comp.Ejecting = false;
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EjectItem(comp);
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EjectItem(uid, comp);
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}
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}
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@@ -421,7 +423,7 @@ namespace Content.Server.VendingMachines
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comp.DenyAccumulator = 0f;
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comp.Denying = false;
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DenyItem(comp);
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TryUpdateVisualState(uid, comp);
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}
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}
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@@ -444,8 +446,32 @@ namespace Content.Server.VendingMachines
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RestockInventoryFromPrototype(uid, vendComponent);
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UpdateVendingMachineInterfaceState(vendComponent);
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UpdateVendingMachineInterfaceState(uid, vendComponent);
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TryUpdateVisualState(uid, vendComponent);
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}
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private void OnPriceCalculation(EntityUid uid, VendingMachineRestockComponent component, ref PriceCalculationEvent args)
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{
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List<double> priceSets = new();
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// Find the most expensive inventory and use that as the highest price.
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foreach (var vendingInventory in component.CanRestock)
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{
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double total = 0;
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if (PrototypeManager.TryIndex(vendingInventory, out VendingMachineInventoryPrototype? inventoryPrototype))
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{
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foreach (var (item, amount) in inventoryPrototype.StartingInventory)
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{
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if (PrototypeManager.TryIndex(item, out EntityPrototype? entity))
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total += _pricing.GetEstimatedPrice(entity) * amount;
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}
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}
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priceSets.Add(total);
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}
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args.Price += priceSets.Max();
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}
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}
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}
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