Add health analyzer and medical scanner ECS (#6907)

Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Fishfish458
2022-03-07 21:45:52 -06:00
committed by GitHub
parent 68d569f813
commit 7f43f38cc7
24 changed files with 668 additions and 388 deletions

View File

@@ -27,10 +27,10 @@ namespace Content.Client.MedicalScanner
{
case Off: return "closed";
case Open: return "open";
case Red: return "closed";
case Death: return "closed";
case Red: return "occupied";
case Death: return "occupied";
case Green: return "occupied";
case Yellow: return "closed";
case Yellow: return "occupied";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown MedicalScannerStatus");
}
@@ -43,7 +43,7 @@ namespace Content.Client.MedicalScanner
case Off: return "off_unlit";
case Open: return "idle_unlit";
case Red: return "red_unlit";
case Death: return "red_unlit";
case Death: return "off_unlit";
case Green: return "idle_unlit";
case Yellow: return "maint_unlit";
default:

View File

@@ -1,7 +1,6 @@
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
namespace Content.Client.MedicalScanner.UI
@@ -23,7 +22,7 @@ namespace Content.Client.MedicalScanner.UI
Title = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(Owner.Owner).EntityName,
};
_window.OnClose += Close;
_window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA));
_window.ScanButton.OnPressed += _ => SendMessage(new ScanButtonPressedMessage());
_window.OpenCentered();
}
@@ -31,7 +30,10 @@ namespace Content.Client.MedicalScanner.UI
{
base.UpdateState(state);
_window?.Populate((MedicalScannerBoundUserInterfaceState) state);
if (state is not MedicalScannerBoundUserInterfaceState cast)
return;
_window?.Populate(cast);
}
protected override void Dispose(bool disposing)
@@ -40,6 +42,9 @@ namespace Content.Client.MedicalScanner.UI
if (!disposing)
return;
if (_window != null)
_window.OnClose -= Close;
_window?.Dispose();
}
}

View File

@@ -1,10 +1,11 @@
<DefaultWindow xmlns="https://spacestation14.io"
MinSize="250 100"
SetSize="250 100">
MinSize="200 100"
SetSize="200 100">
<BoxContainer Orientation="Vertical">
<Label Name="OccupantName"/>
<Button Name="ScanButton"
Disabled="True"
Access="Public"
Text="{Loc 'medical-scanner-window-save-button-text'}" />
<Label Name="Diagnostics" />
</BoxContainer>
</BoxContainer>
</DefaultWindow>

View File

@@ -1,14 +1,7 @@
using System.Collections.Generic;
using System.Text;
using Content.Shared.Damage.Prototypes;
using Content.Shared.FixedPoint;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
namespace Content.Client.MedicalScanner.UI
@@ -23,59 +16,7 @@ namespace Content.Client.MedicalScanner.UI
public void Populate(MedicalScannerBoundUserInterfaceState state)
{
var text = new StringBuilder();
var entities = IoCManager.Resolve<IEntityManager>();
if (!state.Entity.HasValue ||
!state.HasDamage() ||
!entities.EntityExists(state.Entity.Value))
{
Diagnostics.Text = Loc.GetString("medical-scanner-window-no-patient-data-text");
ScanButton.Disabled = true;
SetSize = (250, 100);
}
else
{
text.Append($"{Loc.GetString("medical-scanner-window-entity-health-text", ("entityName", entities.GetComponent<MetaDataComponent>(state.Entity.Value).EntityName))}\n");
var totalDamage = state.DamagePerType.Values.Sum();
text.Append($"{Loc.GetString("medical-scanner-window-entity-damage-total-text", ("amount", totalDamage))}\n");
HashSet<string> shownTypes = new();
// Show the total damage and type breakdown for each damage group.
foreach (var (damageGroupId, damageAmount) in state.DamagePerGroup)
{
text.Append($"\n{Loc.GetString("medical-scanner-window-damage-group-text", ("damageGroup", damageGroupId), ("amount", damageAmount))}");
// Show the damage for each type in that group.
var group = IoCManager.Resolve<IPrototypeManager>().Index<DamageGroupPrototype>(damageGroupId);
foreach (var type in group.DamageTypes)
{
if (state.DamagePerType.TryGetValue(type, out var typeAmount))
{
// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
if (!shownTypes.Contains(type))
{
shownTypes.Add(type);
text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-text", ("damageType", type), ("amount", typeAmount))}");
}
else {
text.Append($"\n- {Loc.GetString("medical-scanner-window-damage-type-duplicate-text", ("damageType", type), ("amount", typeAmount))}");
}
}
}
text.Append('\n');
}
Diagnostics.Text = text.ToString();
ScanButton.Disabled = state.IsScanned;
// TODO MEDICALSCANNER resize window based on the length of text / number of damage types?
// Also, maybe add color schemes for specific damage groups?
SetSize = (250, 600);
}
ScanButton.Disabled = !state.IsScannable;
}
}
}