Add health analyzer and medical scanner ECS (#6907)

Co-authored-by: fishfish458 <fishfish458>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Fishfish458
2022-03-07 21:45:52 -06:00
committed by GitHub
parent 68d569f813
commit 7f43f38cc7
24 changed files with 668 additions and 388 deletions

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@@ -0,0 +1,27 @@
using System.Threading;
using Content.Server.UserInterface;
using Content.Shared.MedicalScanner;
using Robust.Server.GameObjects;
namespace Content.Server.Medical.Components
{
/// <summary>
/// After scanning, retrieves the target Uid to use with its related UI.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(SharedHealthAnalyzerComponent))]
public sealed class HealthAnalyzerComponent : SharedHealthAnalyzerComponent
{
/// <summary>
/// How long it takes to scan someone.
/// </summary>
[DataField("scanDelay")]
[ViewVariables]
public float ScanDelay = 0.8f;
/// <summary>
/// Token for interrupting scanning do after.
/// </summary>
public CancellationTokenSource? CancelToken;
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
}
}

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@@ -1,249 +1,22 @@
using System;
using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Mind.Components;
using Content.Server.Power.Components;
using Content.Server.Preferences.Managers;
using Content.Server.UserInterface;
using Content.Shared.Acts;
using Content.Shared.Damage;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MedicalScanner;
using Content.Shared.MobState.Components;
using Content.Shared.Popups;
using Content.Shared.Preferences;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Network;
using Robust.Shared.ViewVariables;
namespace Content.Server.Medical.Components
{
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(SharedMedicalScannerComponent))]
public sealed class MedicalScannerComponent : SharedMedicalScannerComponent, IActivate, IDestroyAct
public sealed class MedicalScannerComponent : SharedMedicalScannerComponent
{
[Dependency] private readonly IEntityManager _entMan = default!;
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
private ContainerSlot _bodyContainer = default!;
[ViewVariables]
private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
[ViewVariables]
private BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
public bool IsOccupied => _bodyContainer.ContainedEntity != null;
protected override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += OnUiReceiveMessage;
}
_bodyContainer = ContainerHelpers.EnsureContainer<ContainerSlot>(Owner, $"{Name}-bodyContainer");
// TODO: write this so that it checks for a change in power events and acts accordingly.
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
UpdateUserInterface();
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(
null,
null,
false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState()
{
var body = _bodyContainer.ContainedEntity;
if (body == null)
{
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance?.SetData(MedicalScannerVisuals.Status, MedicalScannerStatus.Open);
}
return EmptyUIState;
}
if (!_entMan.TryGetComponent(body.Value, out DamageableComponent? damageable))
{
return EmptyUIState;
}
if (_bodyContainer.ContainedEntity == null)
{
return new MedicalScannerBoundUserInterfaceState(body, damageable, true);
}
var cloningSystem = EntitySystem.Get<CloningSystem>();
var scanned = _entMan.TryGetComponent(_bodyContainer.ContainedEntity.Value, out MindComponent? mindComponent) &&
mindComponent.Mind != null &&
cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(body, damageable, scanned);
}
private void UpdateUserInterface()
{
if (!Powered)
{
return;
}
var newState = GetUserInterfaceState();
UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
{
if (state.IsAlive())
{
return MedicalScannerStatus.Green;
}
else if (state.IsCritical())
{
return MedicalScannerStatus.Red;
}
else if (state.IsDead())
{
return MedicalScannerStatus.Death;
}
else
{
return MedicalScannerStatus.Yellow;
}
}
private MedicalScannerStatus GetStatus()
{
if (Powered)
{
var body = _bodyContainer.ContainedEntity;
if (body == null)
return MedicalScannerStatus.Open;
var state = _entMan.GetComponentOrNull<MobStateComponent>(body.Value);
return state == null ? MedicalScannerStatus.Open : GetStatusFromDamageState(state);
}
return MedicalScannerStatus.Off;
}
private void UpdateAppearance()
{
if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus());
}
}
void IActivate.Activate(ActivateEventArgs args)
{
if (!_entMan.TryGetComponent(args.User, out ActorComponent? actor))
{
return;
}
if (!Powered)
return;
UserInterface?.Open(actor.PlayerSession);
}
public void InsertBody(EntityUid user)
{
_bodyContainer.Insert(user);
UpdateUserInterface();
UpdateAppearance();
}
public void EjectBody()
{
if (_bodyContainer.ContainedEntity is not {Valid: true} contained) return;
_bodyContainer.Remove(contained);
UpdateUserInterface();
UpdateAppearance();
EntitySystem.Get<ClimbSystem>().ForciblySetClimbing(contained);
}
public void Update(float frameTime)
{
UpdateUserInterface();
UpdateAppearance();
}
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (obj.Message is not UiButtonPressedMessage message || obj.Session.AttachedEntity == null) return;
switch (message.Button)
{
case UiButton.ScanDNA:
if (_bodyContainer.ContainedEntity != null)
{
var cloningSystem = EntitySystem.Get<CloningSystem>();
if (!_entMan.TryGetComponent(_bodyContainer.ContainedEntity.Value, out MindComponent? mindComp) || mindComp.Mind == null)
{
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-no-soul"));
break;
}
// Null suppression based on above check. Yes, it's explicitly needed
var mind = mindComp.Mind!;
// We need the HumanoidCharacterProfile
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
var mindUser = mind.UserId;
if (mindUser.HasValue == false || mind.Session == null)
{
// For now assume this means soul departed
obj.Session.AttachedEntity.Value.PopupMessageCursor(Loc.GetString("medical-scanner-component-msg-soul-broken"));
break;
}
var profile = GetPlayerProfileAsync(mindUser.Value);
cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
public ContainerSlot BodyContainer = default!;
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(MedicalScannerUiKey.Key);
// ECS this out!, when DragDropSystem and InteractionSystem refactored
public override bool DragDropOn(DragDropEvent eventArgs)
{
_bodyContainer.Insert(eventArgs.Dragged);
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
EjectBody();
}
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
}
}
}

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@@ -0,0 +1,120 @@
using System.Threading;
using Content.Server.DoAfter;
using Content.Server.Medical.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Robust.Server.GameObjects;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
namespace Content.Server.Medical
{
public sealed class HealthAnalyzerSystem : EntitySystem
{
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HealthAnalyzerComponent, ActivateInWorldEvent>(HandleActivateInWorld);
SubscribeLocalEvent<HealthAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<TargetScanSuccessfulEvent>(OnTargetScanSuccessful);
SubscribeLocalEvent<ScanCancelledEvent>(OnScanCancelled);
}
private void HandleActivateInWorld(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, ActivateInWorldEvent args)
{
OpenUserInterface(args.User, healthAnalyzer);
}
private void OnAfterInteract(EntityUid uid, HealthAnalyzerComponent healthAnalyzer, AfterInteractEvent args)
{
if (healthAnalyzer.CancelToken != null)
{
healthAnalyzer.CancelToken.Cancel();
healthAnalyzer.CancelToken = null;
return;
}
if (args.Target == null)
return;
if (!args.CanReach)
return;
if (healthAnalyzer.CancelToken != null)
return;
if (!HasComp<MobStateComponent>(args.Target))
return;
healthAnalyzer.CancelToken = new CancellationTokenSource();
_doAfterSystem.DoAfter(new DoAfterEventArgs(args.User, healthAnalyzer.ScanDelay, healthAnalyzer.CancelToken.Token, target: args.Target)
{
BroadcastFinishedEvent = new TargetScanSuccessfulEvent(args.User, args.Target, healthAnalyzer),
BroadcastCancelledEvent = new ScanCancelledEvent(healthAnalyzer),
BreakOnTargetMove = true,
BreakOnUserMove = true,
BreakOnStun = true,
NeedHand = true
});
}
private void OnTargetScanSuccessful(TargetScanSuccessfulEvent args)
{
args.Component.CancelToken = null;
UpdateScannedUser(args.Component.Owner, args.User, args.Target, args.Component);
}
private void OpenUserInterface(EntityUid user, HealthAnalyzerComponent healthAnalyzer)
{
if (!TryComp<ActorComponent>(user, out var actor))
return;
healthAnalyzer.UserInterface?.Open(actor.PlayerSession);
}
public void UpdateScannedUser(EntityUid uid, EntityUid user, EntityUid? target, HealthAnalyzerComponent? healthAnalyzer)
{
if (!Resolve(uid, ref healthAnalyzer))
return;
if (target == null || healthAnalyzer.UserInterface == null)
return;
if (!HasComp<DamageableComponent>(target))
return;
OpenUserInterface(user, healthAnalyzer);
healthAnalyzer.UserInterface?.SendMessage(new HealthAnalyzerScannedUserMessage(target));
}
private static void OnScanCancelled(ScanCancelledEvent args)
{
args.HealthAnalyzer.CancelToken = null;
}
private sealed class ScanCancelledEvent : EntityEventArgs
{
public readonly HealthAnalyzerComponent HealthAnalyzer;
public ScanCancelledEvent(HealthAnalyzerComponent healthAnalyzer)
{
HealthAnalyzer = healthAnalyzer;
}
}
private sealed class TargetScanSuccessfulEvent : EntityEventArgs
{
public EntityUid User { get; }
public EntityUid? Target { get; }
public HealthAnalyzerComponent Component { get; }
public TargetScanSuccessfulEvent(EntityUid user, EntityUid? target, HealthAnalyzerComponent component)
{
User = user;
Target = target;
Component = component;
}
}
}
}

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@@ -1,29 +1,77 @@
using Content.Server.Climbing;
using Content.Server.Cloning;
using Content.Server.Medical.Components;
using Content.Server.Mind.Components;
using Content.Server.Popups;
using Content.Server.Power.Components;
using Content.Server.Preferences.Managers;
using Content.Shared.ActionBlocker;
using Content.Shared.Acts;
using Content.Shared.CharacterAppearance.Components;
using Content.Shared.Damage;
using Content.Shared.DragDrop;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Movement;
using Content.Shared.Preferences;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Network;
using Robust.Shared.Player;
using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
namespace Content.Server.Medical
{
[UsedImplicitly]
internal sealed class MedicalScannerSystem : EntitySystem
public sealed class MedicalScannerSystem : EntitySystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
[Dependency] private readonly ActionBlockerSystem _blocker = default!;
[Dependency] private readonly ClimbSystem _climbSystem = default!;
[Dependency] private readonly CloningSystem _cloningSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
private const float UpdateRate = 1f;
private float _updateDif;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MedicalScannerComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<MedicalScannerComponent, ActivateInWorldEvent>(OnActivated);
SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<InteractionVerb>>(AddInsertOtherVerb);
SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
SubscribeLocalEvent<MedicalScannerComponent, DestructionEventArgs>(OnDestroyed);
SubscribeLocalEvent<MedicalScannerComponent, DragDropEvent>(HandleDragDropOn);
SubscribeLocalEvent<MedicalScannerComponent, ScanButtonPressedMessage>(OnScanButtonPressed);
}
private void OnComponentInit(EntityUid uid, MedicalScannerComponent scannerComponent, ComponentInit args)
{
base.Initialize();
scannerComponent.BodyContainer = scannerComponent.Owner.EnsureContainer<ContainerSlot>($"{scannerComponent.Name}-bodyContainer");
UpdateUserInterface(uid, scannerComponent);
}
private void OnActivated(EntityUid uid, MedicalScannerComponent scannerComponent, ActivateInWorldEvent args)
{
if (!TryComp<ActorComponent>(args.User, out var actor) || !IsPowered(scannerComponent))
return;
scannerComponent.UserInterface?.Toggle(actor.PlayerSession);
UpdateUserInterface(uid, scannerComponent);
}
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, RelayMovementEntityEvent args)
{
if (!_blocker.CanInteract(args.Entity, scannerComponent.Owner))
return;
EjectBody(uid, scannerComponent);
}
private void AddInsertOtherVerb(EntityUid uid, MedicalScannerComponent component, GetVerbsEvent<InteractionVerb> args)
@@ -31,14 +79,20 @@ namespace Content.Server.Medical
if (args.Using == null ||
!args.CanAccess ||
!args.CanInteract ||
component.IsOccupied ||
IsOccupied(component) ||
!component.CanInsert(args.Using.Value))
return;
InteractionVerb verb = new();
verb.Act = () => component.InsertBody(args.Using.Value);
verb.Category = VerbCategory.Insert;
verb.Text = EntityManager.GetComponent<MetaDataComponent>(args.Using.Value).EntityName;
string name = "Unknown";
if (TryComp<MetaDataComponent>(args.Using.Value, out var metadata))
name = metadata.EntityName;
InteractionVerb verb = new()
{
Act = () => InsertBody(component.Owner, args.Target, component),
Category = VerbCategory.Insert,
Text = name
};
args.Verbs.Add(verb);
}
@@ -48,52 +102,226 @@ namespace Content.Server.Medical
return;
// Eject verb
if (component.IsOccupied)
if (IsOccupied(component))
{
AlternativeVerb verb = new();
verb.Act = () => component.EjectBody();
verb.Act = () => EjectBody(uid, component);
verb.Category = VerbCategory.Eject;
verb.Text = Loc.GetString("medical-scanner-verb-noun-occupant");
args.Verbs.Add(verb);
}
// Self-insert verb
if (!component.IsOccupied &&
if (!IsOccupied(component) &&
component.CanInsert(args.User) &&
_actionBlockerSystem.CanMove(args.User))
_blocker.CanMove(args.User))
{
AlternativeVerb verb = new();
verb.Act = () => component.InsertBody(args.User);
verb.Act = () => InsertBody(component.Owner, args.User, component);
verb.Text = Loc.GetString("medical-scanner-verb-enter");
// TODO VERN ICON
// TODO VERB CATEGORY
// create a verb category for "enter"?
// See also, disposal unit. Also maybe add verbs for entering lockers/body bags?
args.Verbs.Add(verb);
}
}
private void OnRelayMovement(EntityUid uid, MedicalScannerComponent component, RelayMovementEntityEvent args)
private void OnDestroyed(EntityUid uid, MedicalScannerComponent scannerComponent, DestructionEventArgs args)
{
if (_blocker.CanInteract(args.Entity, null))
EjectBody(uid, scannerComponent);
}
private void HandleDragDropOn(EntityUid uid, MedicalScannerComponent scannerComponent, DragDropEvent args)
{
InsertBody(uid, args.Dragged, scannerComponent);
}
private void OnScanButtonPressed(EntityUid uid, MedicalScannerComponent scannerComponent, ScanButtonPressedMessage args)
{
TrySaveCloningData(uid, scannerComponent);
}
private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
new(false);
private MedicalScannerBoundUserInterfaceState GetUserInterfaceState(EntityUid uid, MedicalScannerComponent scannerComponent)
{
EntityUid? containedBody = scannerComponent.BodyContainer.ContainedEntity;
if (containedBody == null)
{
if (_gameTiming.CurTime <
component.LastInternalOpenAttempt + MedicalScannerComponent.InternalOpenAttemptDelay)
UpdateAppearance(uid, scannerComponent);
return EmptyUIState;
}
if (!HasComp<DamageableComponent>(containedBody))
return EmptyUIState;
if (!HasComp<HumanoidAppearanceComponent>(containedBody))
return EmptyUIState;
if (!TryComp<MindComponent>(containedBody, out var mindComponent) || mindComponent.Mind == null)
return EmptyUIState;
bool isScanned = _cloningSystem.HasDnaScan(mindComponent.Mind);
return new MedicalScannerBoundUserInterfaceState(!isScanned);
}
private void UpdateUserInterface(EntityUid uid, MedicalScannerComponent scannerComponent)
{
if (!IsPowered(scannerComponent))
{
return;
}
var newState = GetUserInterfaceState(uid, scannerComponent);
scannerComponent.UserInterface?.SetState(newState);
}
private MedicalScannerStatus GetStatus(MedicalScannerComponent scannerComponent)
{
if (IsPowered(scannerComponent))
{
var body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
return MedicalScannerStatus.Open;
if (!TryComp<MobStateComponent>(body.Value, out var state))
{
return;
return MedicalScannerStatus.Open;
}
component.LastInternalOpenAttempt = _gameTiming.CurTime;
component.EjectBody();
return GetStatusFromDamageState(state);
}
return MedicalScannerStatus.Off;
}
public bool IsPowered(MedicalScannerComponent scannerComponent)
{
if (TryComp<ApcPowerReceiverComponent>(scannerComponent.Owner, out var receiver))
{
return receiver.Powered;
}
return false;
}
public bool IsOccupied(MedicalScannerComponent scannerComponent)
{
return scannerComponent.BodyContainer.ContainedEntity != null;
}
private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
{
if (state.IsAlive())
return MedicalScannerStatus.Green;
if (state.IsCritical())
return MedicalScannerStatus.Red;
if (state.IsDead())
return MedicalScannerStatus.Death;
return MedicalScannerStatus.Yellow;
}
private void UpdateAppearance(EntityUid uid, MedicalScannerComponent scannerComponent)
{
if (TryComp<AppearanceComponent>(scannerComponent.Owner, out var appearance))
{
appearance.SetData(MedicalScannerVisuals.Status, GetStatus(scannerComponent));
}
}
public override void Update(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<MedicalScannerComponent>())
base.Update(frameTime);
_updateDif += frameTime;
if (_updateDif < UpdateRate)
return;
_updateDif -= UpdateRate;
foreach (var scanner in EntityQuery<MedicalScannerComponent>())
{
comp.Update(frameTime);
UpdateAppearance(scanner.Owner, scanner);
}
}
public void InsertBody(EntityUid uid, EntityUid user, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
if (scannerComponent.BodyContainer.ContainedEntity != null)
return;
if (!TryComp<MobStateComponent>(user, out var comp))
return;
scannerComponent.BodyContainer.Insert(user);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
public void EjectBody(EntityUid uid, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
if (scannerComponent.BodyContainer.ContainedEntity is not {Valid: true} contained) return;
scannerComponent.BodyContainer.Remove(contained);
_climbSystem.ForciblySetClimbing(contained);
UpdateUserInterface(uid, scannerComponent);
UpdateAppearance(scannerComponent.Owner, scannerComponent);
}
public void TrySaveCloningData(EntityUid uid, MedicalScannerComponent? scannerComponent)
{
if (!Resolve(uid, ref scannerComponent))
return;
EntityUid? body = scannerComponent.BodyContainer.ContainedEntity;
if (body == null)
return;
// Check to see if they are humanoid
if (!TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-humanoid-component"), uid, Filter.Pvs(uid));
return;
}
if (!TryComp<MindComponent>(body, out var mindComp) || mindComp.Mind == null)
{
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-soul"), uid, Filter.Pvs(uid));
return;
}
// Null suppression based on above check. Yes, it's explicitly needed
var mind = mindComp.Mind;
// We need the HumanoidCharacterProfile
// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
var mindUser = mind.UserId;
if (mindUser.HasValue == false || mind.Session == null)
{
// For now assume this means soul departed
_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-soul-broken"), uid, Filter.Pvs(uid));
return;
}
// TODO get synchronously
// This must be changed to grab the details of the mob itself, not session preferences
var profile = GetPlayerProfileAsync(mindUser.Value);
_cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
UpdateUserInterface(uid, scannerComponent);
}
private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
{
return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
}
}
}