Add health analyzer and medical scanner ECS (#6907)
Co-authored-by: fishfish458 <fishfish458> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,29 +1,77 @@
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using Content.Server.Climbing;
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using Content.Server.Cloning;
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using Content.Server.Medical.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Server.Preferences.Managers;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Acts;
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using Content.Shared.CharacterAppearance.Components;
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using Content.Shared.Damage;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.MobState.Components;
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using Content.Shared.Movement;
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using Content.Shared.Preferences;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using static Content.Shared.MedicalScanner.SharedMedicalScannerComponent;
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namespace Content.Server.Medical
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{
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[UsedImplicitly]
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internal sealed class MedicalScannerSystem : EntitySystem
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public sealed class MedicalScannerSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IServerPreferencesManager _prefsManager = null!;
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly ClimbSystem _climbSystem = default!;
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[Dependency] private readonly CloningSystem _cloningSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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private const float UpdateRate = 1f;
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private float _updateDif;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MedicalScannerComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<MedicalScannerComponent, ActivateInWorldEvent>(OnActivated);
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SubscribeLocalEvent<MedicalScannerComponent, RelayMovementEntityEvent>(OnRelayMovement);
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SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<InteractionVerb>>(AddInsertOtherVerb);
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SubscribeLocalEvent<MedicalScannerComponent, GetVerbsEvent<AlternativeVerb>>(AddAlternativeVerbs);
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SubscribeLocalEvent<MedicalScannerComponent, DestructionEventArgs>(OnDestroyed);
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SubscribeLocalEvent<MedicalScannerComponent, DragDropEvent>(HandleDragDropOn);
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SubscribeLocalEvent<MedicalScannerComponent, ScanButtonPressedMessage>(OnScanButtonPressed);
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}
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private void OnComponentInit(EntityUid uid, MedicalScannerComponent scannerComponent, ComponentInit args)
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{
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base.Initialize();
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scannerComponent.BodyContainer = scannerComponent.Owner.EnsureContainer<ContainerSlot>($"{scannerComponent.Name}-bodyContainer");
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UpdateUserInterface(uid, scannerComponent);
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}
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private void OnActivated(EntityUid uid, MedicalScannerComponent scannerComponent, ActivateInWorldEvent args)
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{
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if (!TryComp<ActorComponent>(args.User, out var actor) || !IsPowered(scannerComponent))
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return;
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scannerComponent.UserInterface?.Toggle(actor.PlayerSession);
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UpdateUserInterface(uid, scannerComponent);
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}
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private void OnRelayMovement(EntityUid uid, MedicalScannerComponent scannerComponent, RelayMovementEntityEvent args)
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{
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if (!_blocker.CanInteract(args.Entity, scannerComponent.Owner))
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return;
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EjectBody(uid, scannerComponent);
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}
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private void AddInsertOtherVerb(EntityUid uid, MedicalScannerComponent component, GetVerbsEvent<InteractionVerb> args)
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@@ -31,14 +79,20 @@ namespace Content.Server.Medical
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if (args.Using == null ||
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!args.CanAccess ||
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!args.CanInteract ||
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component.IsOccupied ||
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IsOccupied(component) ||
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!component.CanInsert(args.Using.Value))
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return;
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InteractionVerb verb = new();
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verb.Act = () => component.InsertBody(args.Using.Value);
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verb.Category = VerbCategory.Insert;
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verb.Text = EntityManager.GetComponent<MetaDataComponent>(args.Using.Value).EntityName;
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string name = "Unknown";
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if (TryComp<MetaDataComponent>(args.Using.Value, out var metadata))
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name = metadata.EntityName;
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InteractionVerb verb = new()
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{
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Act = () => InsertBody(component.Owner, args.Target, component),
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Category = VerbCategory.Insert,
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Text = name
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};
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args.Verbs.Add(verb);
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}
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@@ -48,52 +102,226 @@ namespace Content.Server.Medical
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return;
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// Eject verb
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if (component.IsOccupied)
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if (IsOccupied(component))
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{
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AlternativeVerb verb = new();
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verb.Act = () => component.EjectBody();
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verb.Act = () => EjectBody(uid, component);
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verb.Category = VerbCategory.Eject;
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verb.Text = Loc.GetString("medical-scanner-verb-noun-occupant");
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args.Verbs.Add(verb);
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}
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// Self-insert verb
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if (!component.IsOccupied &&
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if (!IsOccupied(component) &&
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component.CanInsert(args.User) &&
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_actionBlockerSystem.CanMove(args.User))
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_blocker.CanMove(args.User))
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{
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AlternativeVerb verb = new();
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verb.Act = () => component.InsertBody(args.User);
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verb.Act = () => InsertBody(component.Owner, args.User, component);
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verb.Text = Loc.GetString("medical-scanner-verb-enter");
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// TODO VERN ICON
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// TODO VERB CATEGORY
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// create a verb category for "enter"?
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// See also, disposal unit. Also maybe add verbs for entering lockers/body bags?
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args.Verbs.Add(verb);
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}
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}
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private void OnRelayMovement(EntityUid uid, MedicalScannerComponent component, RelayMovementEntityEvent args)
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private void OnDestroyed(EntityUid uid, MedicalScannerComponent scannerComponent, DestructionEventArgs args)
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{
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if (_blocker.CanInteract(args.Entity, null))
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EjectBody(uid, scannerComponent);
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}
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private void HandleDragDropOn(EntityUid uid, MedicalScannerComponent scannerComponent, DragDropEvent args)
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{
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InsertBody(uid, args.Dragged, scannerComponent);
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}
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private void OnScanButtonPressed(EntityUid uid, MedicalScannerComponent scannerComponent, ScanButtonPressedMessage args)
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{
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TrySaveCloningData(uid, scannerComponent);
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}
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private static readonly MedicalScannerBoundUserInterfaceState EmptyUIState =
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new(false);
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private MedicalScannerBoundUserInterfaceState GetUserInterfaceState(EntityUid uid, MedicalScannerComponent scannerComponent)
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{
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EntityUid? containedBody = scannerComponent.BodyContainer.ContainedEntity;
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if (containedBody == null)
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{
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if (_gameTiming.CurTime <
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component.LastInternalOpenAttempt + MedicalScannerComponent.InternalOpenAttemptDelay)
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UpdateAppearance(uid, scannerComponent);
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return EmptyUIState;
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}
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if (!HasComp<DamageableComponent>(containedBody))
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return EmptyUIState;
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if (!HasComp<HumanoidAppearanceComponent>(containedBody))
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return EmptyUIState;
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if (!TryComp<MindComponent>(containedBody, out var mindComponent) || mindComponent.Mind == null)
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return EmptyUIState;
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bool isScanned = _cloningSystem.HasDnaScan(mindComponent.Mind);
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return new MedicalScannerBoundUserInterfaceState(!isScanned);
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}
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private void UpdateUserInterface(EntityUid uid, MedicalScannerComponent scannerComponent)
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{
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if (!IsPowered(scannerComponent))
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{
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return;
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}
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var newState = GetUserInterfaceState(uid, scannerComponent);
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scannerComponent.UserInterface?.SetState(newState);
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}
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private MedicalScannerStatus GetStatus(MedicalScannerComponent scannerComponent)
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{
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if (IsPowered(scannerComponent))
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{
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var body = scannerComponent.BodyContainer.ContainedEntity;
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if (body == null)
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return MedicalScannerStatus.Open;
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if (!TryComp<MobStateComponent>(body.Value, out var state))
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{
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return;
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return MedicalScannerStatus.Open;
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}
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component.LastInternalOpenAttempt = _gameTiming.CurTime;
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component.EjectBody();
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return GetStatusFromDamageState(state);
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}
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return MedicalScannerStatus.Off;
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}
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public bool IsPowered(MedicalScannerComponent scannerComponent)
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{
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if (TryComp<ApcPowerReceiverComponent>(scannerComponent.Owner, out var receiver))
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{
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return receiver.Powered;
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}
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return false;
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}
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public bool IsOccupied(MedicalScannerComponent scannerComponent)
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{
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return scannerComponent.BodyContainer.ContainedEntity != null;
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}
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private MedicalScannerStatus GetStatusFromDamageState(MobStateComponent state)
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{
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if (state.IsAlive())
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return MedicalScannerStatus.Green;
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if (state.IsCritical())
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return MedicalScannerStatus.Red;
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if (state.IsDead())
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return MedicalScannerStatus.Death;
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return MedicalScannerStatus.Yellow;
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}
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private void UpdateAppearance(EntityUid uid, MedicalScannerComponent scannerComponent)
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{
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if (TryComp<AppearanceComponent>(scannerComponent.Owner, out var appearance))
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{
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appearance.SetData(MedicalScannerVisuals.Status, GetStatus(scannerComponent));
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}
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}
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public override void Update(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<MedicalScannerComponent>())
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base.Update(frameTime);
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_updateDif += frameTime;
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if (_updateDif < UpdateRate)
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return;
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_updateDif -= UpdateRate;
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foreach (var scanner in EntityQuery<MedicalScannerComponent>())
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{
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comp.Update(frameTime);
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UpdateAppearance(scanner.Owner, scanner);
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}
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}
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public void InsertBody(EntityUid uid, EntityUid user, MedicalScannerComponent? scannerComponent)
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{
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if (!Resolve(uid, ref scannerComponent))
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return;
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if (scannerComponent.BodyContainer.ContainedEntity != null)
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return;
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if (!TryComp<MobStateComponent>(user, out var comp))
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return;
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scannerComponent.BodyContainer.Insert(user);
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UpdateUserInterface(uid, scannerComponent);
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UpdateAppearance(scannerComponent.Owner, scannerComponent);
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}
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public void EjectBody(EntityUid uid, MedicalScannerComponent? scannerComponent)
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{
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if (!Resolve(uid, ref scannerComponent))
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return;
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if (scannerComponent.BodyContainer.ContainedEntity is not {Valid: true} contained) return;
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scannerComponent.BodyContainer.Remove(contained);
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_climbSystem.ForciblySetClimbing(contained);
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UpdateUserInterface(uid, scannerComponent);
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UpdateAppearance(scannerComponent.Owner, scannerComponent);
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}
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public void TrySaveCloningData(EntityUid uid, MedicalScannerComponent? scannerComponent)
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{
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if (!Resolve(uid, ref scannerComponent))
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return;
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EntityUid? body = scannerComponent.BodyContainer.ContainedEntity;
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if (body == null)
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return;
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// Check to see if they are humanoid
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if (!TryComp<HumanoidAppearanceComponent>(body, out var humanoid))
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{
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_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-humanoid-component"), uid, Filter.Pvs(uid));
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return;
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}
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if (!TryComp<MindComponent>(body, out var mindComp) || mindComp.Mind == null)
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{
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_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-no-soul"), uid, Filter.Pvs(uid));
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return;
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}
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// Null suppression based on above check. Yes, it's explicitly needed
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var mind = mindComp.Mind;
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// We need the HumanoidCharacterProfile
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// TODO: Move this further 'outwards' into a DNAComponent or somesuch.
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// Ideally this ends with GameTicker & CloningSystem handing DNA to a function that sets up a body for that DNA.
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var mindUser = mind.UserId;
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if (mindUser.HasValue == false || mind.Session == null)
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{
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// For now assume this means soul departed
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_popupSystem.PopupEntity(Loc.GetString("medical-scanner-component-msg-soul-broken"), uid, Filter.Pvs(uid));
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return;
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}
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// TODO get synchronously
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// This must be changed to grab the details of the mob itself, not session preferences
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var profile = GetPlayerProfileAsync(mindUser.Value);
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_cloningSystem.AddToDnaScans(new ClonerDNAEntry(mind, profile));
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UpdateUserInterface(uid, scannerComponent);
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}
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private HumanoidCharacterProfile GetPlayerProfileAsync(NetUserId userId)
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{
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return (HumanoidCharacterProfile) _prefsManager.GetPreferences(userId).SelectedCharacter;
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}
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}
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}
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