Outer clothing nerf (#9143)
* Reduced backpack to 99 size from 100 * Increase hardsuit and softsuit size * Adds ClothingOuterBaseLarge * Parenting * Changed parent base, reduced duplication * 101 the people have spoken * 100 backpack cry * Changes some things to large base 60 * Updates armour based to large * Large base slowdown 20% * Speed boost * Removed syndie eva box Duffel exists, no need * Apparently this is an eva suit * Fixed formatting * Syndie duffel boosted to 131 To fit a hardsuit plus mask and gas * Hardsuits to 121 size No more bagging * Made heavy clothing 80 * moves syndie eva box to a duffel
This commit is contained in:
@@ -192,6 +192,17 @@
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- id: C4
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- id: C4
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amount: 8
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amount: 8
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- type: entity
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parent: ClothingBackpackDuffelSyndicate
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id: ClothingBackpackDuffelSyndicateEVABundle
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name: syndicate EVA bundle
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description: "Contains the Syndicate approved EVA suit."
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components:
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- type: StorageFill
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contents:
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- id: ClothingHeadHelmetSyndicate
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- id: ClothingOuterHardsuitSyndicate
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- type: entity
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- type: entity
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parent: ClothingBackpackDuffelSyndicate
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parent: ClothingBackpackDuffelSyndicate
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id: ClothingBackpackDuffelSyndicateHardsuitBundle
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id: ClothingBackpackDuffelSyndicateHardsuitBundle
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@@ -272,27 +272,4 @@
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- state: writing
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- state: writing
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- type: Tag
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- type: Tag
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tags:
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tags:
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- DroneUsable
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- DroneUsable
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- type: entity
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name: syndicate EVA box
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parent: BoxCardboard
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id: BoxSyndicateEVA
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description: A box containing one Syndicate approved EVA suit.
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components:
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- type: Item
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size: 40
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- type: Storage
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capacity: 40
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size: 10
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whitelist:
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components:
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- Clothing
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- type: StorageFill
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contents:
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- id: ClothingHeadHelmetSyndicate
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- id: ClothingOuterHardsuitSyndicate
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- type: Sprite
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layers:
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- state: box_of_doom
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- state: writing
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@@ -346,7 +346,7 @@
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- type: uplinkListing
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- type: uplinkListing
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id: UplinkEVASyndie
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id: UplinkEVASyndie
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category: Armor
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category: Armor
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itemId: BoxSyndicateEVA
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itemId: ClothingBackpackDuffelSyndicateEVABundle
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description: A simple EVA suit that offers no protection other than what's needed to survive in space.
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description: A simple EVA suit that offers no protection other than what's needed to survive in space.
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price: 4
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price: 4
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@@ -127,6 +127,8 @@
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sprite: Clothing/Back/Duffels/syndicate.rsi
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sprite: Clothing/Back/Duffels/syndicate.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/Back/Duffels/syndicate.rsi
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sprite: Clothing/Back/Duffels/syndicate.rsi
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- type: Storage
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capacity: 131
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- type: entity
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- type: entity
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parent: ClothingBackpackDuffelSyndicate
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parent: ClothingBackpackDuffelSyndicate
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@@ -37,7 +37,7 @@
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Heat: 0.9
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Heat: 0.9
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorCult
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id: ClothingOuterArmorCult
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name: acolyte armor
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name: acolyte armor
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description: An evil-looking piece of cult armor, made of bones.
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description: An evil-looking piece of cult armor, made of bones.
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@@ -55,7 +55,7 @@
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Heat: 0.5
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Heat: 0.5
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorHeavy
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id: ClothingOuterArmorHeavy
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name: heavy armor suit
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name: heavy armor suit
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description: A heavily armored suit that protects against excessive damage.
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description: A heavily armored suit that protects against excessive damage.
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@@ -118,7 +118,7 @@
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sprite: Clothing/OuterClothing/Armor/magusred.rsi
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sprite: Clothing/OuterClothing/Armor/magusred.rsi
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorRiot
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id: ClothingOuterArmorRiot
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name: riot suit
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name: riot suit
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description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
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description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
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@@ -138,7 +138,7 @@
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damageCoefficient: 0.9
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damageCoefficient: 0.9
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorScaf
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id: ClothingOuterArmorScaf
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name: scaf suit
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name: scaf suit
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description: A green and brown tactical suit for combat situations.
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description: A green and brown tactical suit for combat situations.
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@@ -158,7 +158,7 @@
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damageCoefficient: 0.8
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damageCoefficient: 0.8
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorCaptainCarapace
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id: ClothingOuterArmorCaptainCarapace
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name: "captain's carapace"
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name: "captain's carapace"
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description: "An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest."
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description: "An armored chestpiece that provides protection whilst still offering maximum mobility and flexibility. Issued only to the station's finest."
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@@ -178,7 +178,7 @@
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damageCoefficient: 0.65
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damageCoefficient: 0.65
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorChangeling
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id: ClothingOuterArmorChangeling
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name: chitinous armor
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name: chitinous armor
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description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
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description: Inflates the changeling's body into an all-consuming chitinous mass of armor.
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@@ -9,6 +9,19 @@
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- type: Sprite
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- type: Sprite
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state: icon
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state: icon
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- type: entity
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abstract: true
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parent: ClothingOuterBase
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id: ClothingOuterBaseLarge
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components:
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- type: Clothing
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Size: 80
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Slots:
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- outerClothing
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.9
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- type: entity
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- type: entity
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abstract: true
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abstract: true
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parent: ClothingOuterBase
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parent: ClothingOuterBase
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@@ -36,7 +49,7 @@
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walkModifier: 0.4
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walkModifier: 0.4
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sprintModifier: 0.6
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sprintModifier: 0.6
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- type: Clothing
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- type: Clothing
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size: 50
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size: 121
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- type: Armor
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- type: Armor
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modifiers:
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modifiers:
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coefficients:
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coefficients:
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@@ -64,6 +77,6 @@
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walkModifier: 0.8
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walkModifier: 0.8
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sprintModifier: 0.8
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sprintModifier: 0.8
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- type: Clothing
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- type: Clothing
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size: 30
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size: 80
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- type: DiseaseProtection
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- type: DiseaseProtection
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protection: 0.05
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protection: 0.05
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@@ -1,5 +1,5 @@
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterBioGeneral
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id: ClothingOuterBioGeneral
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name: bio suit
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name: bio suit
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suffix: Generic
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suffix: Generic
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@@ -13,7 +13,7 @@
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protection: 0.2
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protection: 0.2
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterBioCmo
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id: ClothingOuterBioCmo
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name: bio suit
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name: bio suit
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suffix: CMO
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suffix: CMO
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@@ -27,7 +27,7 @@
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protection: 0.3
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protection: 0.3
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBioGeneral
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id: ClothingOuterBioJanitor
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id: ClothingOuterBioJanitor
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name: bio suit
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name: bio suit
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suffix: Janitor
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suffix: Janitor
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@@ -37,11 +37,9 @@
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sprite: Clothing/OuterClothing/Bio/janitor.rsi
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sprite: Clothing/OuterClothing/Bio/janitor.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Bio/janitor.rsi
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sprite: Clothing/OuterClothing/Bio/janitor.rsi
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- type: DiseaseProtection
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protection: 0.2
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBioGeneral
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id: ClothingOuterBioScientist
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id: ClothingOuterBioScientist
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name: bio suit
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name: bio suit
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suffix: Science
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suffix: Science
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@@ -51,11 +49,9 @@
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sprite: Clothing/OuterClothing/Bio/scientist.rsi
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sprite: Clothing/OuterClothing/Bio/scientist.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Bio/scientist.rsi
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sprite: Clothing/OuterClothing/Bio/scientist.rsi
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- type: DiseaseProtection
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protection: 0.2
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBioGeneral
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id: ClothingOuterBioSecurity
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id: ClothingOuterBioSecurity
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name: bio suit
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name: bio suit
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suffix: Security
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suffix: Security
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@@ -65,11 +61,9 @@
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sprite: Clothing/OuterClothing/Bio/security.rsi
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sprite: Clothing/OuterClothing/Bio/security.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Bio/security.rsi
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sprite: Clothing/OuterClothing/Bio/security.rsi
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- type: DiseaseProtection
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protection: 0.2
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBioCmo
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id: ClothingOuterBioVirology
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id: ClothingOuterBioVirology
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name: bio suit
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name: bio suit
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suffix: Virology
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suffix: Virology
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@@ -79,5 +73,3 @@
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sprite: Clothing/OuterClothing/Bio/virology.rsi
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sprite: Clothing/OuterClothing/Bio/virology.rsi
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- type: Clothing
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- type: Clothing
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sprite: Clothing/OuterClothing/Bio/virology.rsi
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sprite: Clothing/OuterClothing/Bio/virology.rsi
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- type: DiseaseProtection
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protection: 0.3
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@@ -1,5 +1,5 @@
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitBomb
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id: ClothingOuterSuitBomb
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name: bomb suit
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name: bomb suit
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description: A heavy suit designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
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description: A heavy suit designed to withstand the pressure generated by a bomb and any fragments the bomb may produce.
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@@ -37,7 +37,7 @@
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clothingPrototype: ClothingHeadHelmetEVA
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clothingPrototype: ClothingHeadHelmetEVA
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitFire
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id: ClothingOuterSuitFire
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name: fire suit
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name: fire suit
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description: A suit that helps protect against fire and heat.
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description: A suit that helps protect against fire and heat.
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@@ -61,7 +61,7 @@
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coefficient: 0.01
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coefficient: 0.01
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitRad
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id: ClothingOuterSuitRad
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name: radiation suit
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name: radiation suit
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description: "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
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description: "A suit that protects against radiation. The label reads, 'Made with lead. Please do not consume insulation.'"
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@@ -128,7 +128,7 @@
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sprite: Clothing/OuterClothing/Suits/monkey.rsi
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sprite: Clothing/OuterClothing/Suits/monkey.rsi
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- type: entity
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- type: entity
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parent: ClothingOuterBase
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parent: ClothingOuterBaseLarge
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id: ClothingOuterSuitAtmosFire
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id: ClothingOuterSuitAtmosFire
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name: atmos fire suit
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name: atmos fire suit
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description: An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
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description: An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
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