Cleanup gun containers (probably last time) (#8575)
- snake_case instead of kebab-case - Remove old MagazineBarrel containers - Remove old event
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@@ -11,7 +11,7 @@ namespace Content.Shared.Weapons.Ranged.Systems;
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public abstract partial class SharedGunSystem
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{
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protected const string ChamberSlot = "gun-chamber";
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protected const string ChamberSlot = "gun_chamber";
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protected virtual void InitializeChamberMagazine()
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{
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