Remove redundant read-only VV from datafields (#12626)

This commit is contained in:
DrSmugleaf
2022-11-16 20:22:11 +01:00
committed by GitHub
parent fb892cb374
commit 7fbc2608e8
179 changed files with 171 additions and 462 deletions

View File

@@ -1,11 +1,8 @@
using System.Threading.Tasks;
using Content.Server.Administration.Components;
using Content.Server.Administration.Logs;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Shared.Cuffs.Components;
using Content.Shared.Database;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
@@ -26,63 +23,54 @@ namespace Content.Server.Cuffs.Components
/// <summary>
/// The time it takes to apply a <see cref="CuffedComponent"/> to an entity.
/// </summary>
[ViewVariables]
[DataField("cuffTime")]
public float CuffTime { get; set; } = 3.5f;
/// <summary>
/// The time it takes to remove a <see cref="CuffedComponent"/> from an entity.
/// </summary>
[ViewVariables]
[DataField("uncuffTime")]
public float UncuffTime { get; set; } = 3.5f;
/// <summary>
/// The time it takes for a cuffed entity to remove <see cref="CuffedComponent"/> from itself.
/// </summary>
[ViewVariables]
[DataField("breakoutTime")]
public float BreakoutTime { get; set; } = 30f;
/// <summary>
/// If an entity being cuffed is stunned, this amount of time is subtracted from the time it takes to add/remove their cuffs.
/// </summary>
[ViewVariables]
[DataField("stunBonus")]
public float StunBonus { get; set; } = 2f;
/// <summary>
/// Will the cuffs break when removed?
/// </summary>
[ViewVariables]
[DataField("breakOnRemove")]
public bool BreakOnRemove { get; set; }
/// <summary>
/// The path of the RSI file used for the player cuffed overlay.
/// </summary>
[ViewVariables]
[DataField("cuffedRSI")]
public string? CuffedRSI { get; set; } = "Objects/Misc/handcuffs.rsi";
/// <summary>
/// The iconstate used with the RSI file for the player cuffed overlay.
/// </summary>
[ViewVariables]
[DataField("bodyIconState")]
public string? OverlayIconState { get; set; } = "body-overlay";
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenIconState")]
public string? BrokenState { get; set; }
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenName", readOnly: true)]
public string BrokenName
{
@@ -93,7 +81,6 @@ namespace Content.Server.Cuffs.Components
/// <summary>
/// The iconstate used for broken handcuffs
/// </summary>
[ViewVariables]
[DataField("brokenDesc", readOnly: true)]
public string BrokenDesc
{