Remove redundant read-only VV from datafields (#12626)

This commit is contained in:
DrSmugleaf
2022-11-16 20:22:11 +01:00
committed by GitHub
parent fb892cb374
commit 7fbc2608e8
179 changed files with 171 additions and 462 deletions

View File

@@ -26,19 +26,19 @@ namespace Content.Server.Singularity.Components
[ViewVariables]
public int FireShotCounter;
[DataField("fireSound"), ViewVariables]
[DataField("fireSound")]
public SoundSpecifier FireSound = new SoundPathSpecifier("/Audio/Weapons/emitter.ogg");
/// <summary>
/// The entity that is spawned when the emitter fires.
/// </summary>
[DataField("boltType"), ViewVariables]
[DataField("boltType")]
public string BoltType = "EmitterBolt";
/// <summary>
/// The current amount of power being used.
/// </summary>
[DataField("powerUseActive"), ViewVariables]
[DataField("powerUseActive")]
public int PowerUseActive = 600;
/// <summary>
@@ -64,13 +64,13 @@ namespace Content.Server.Singularity.Components
/// <summary>
/// The amount of shots that are fired in a single "burst"
/// </summary>
[DataField("fireBurstSize"), ViewVariables]
[DataField("fireBurstSize")]
public int FireBurstSize = 3;
/// <summary>
/// The time between each shot during a burst.
/// </summary>
[DataField("fireInterval"), ViewVariables]
[DataField("fireInterval")]
public TimeSpan FireInterval = TimeSpan.FromSeconds(2);
/// <summary>
@@ -82,27 +82,27 @@ namespace Content.Server.Singularity.Components
/// <summary>
/// The current minimum delay between bursts.
/// </summary>
[DataField("fireBurstDelayMin"), ViewVariables]
[DataField("fireBurstDelayMin")]
public TimeSpan FireBurstDelayMin = TimeSpan.FromSeconds(4);
/// <summary>
/// The current maximum delay between bursts.
/// </summary>
[DataField("fireBurstDelayMax"), ViewVariables]
[DataField("fireBurstDelayMax")]
public TimeSpan FireBurstDelayMax = TimeSpan.FromSeconds(10);
/// <summary>
/// The base minimum delay between shot bursts.
/// Used for machine part rating calculations.
/// </summary>
[DataField("baseFireBurstDelayMin"), ViewVariables]
[DataField("baseFireBurstDelayMin")]
public TimeSpan BaseFireBurstDelayMin = TimeSpan.FromSeconds(4);
/// <summary>
/// The base maximum delay between shot bursts.
/// Used for machine part rating calculations.
/// </summary>
[DataField("baseFireBurstDelayMax"), ViewVariables]
[DataField("baseFireBurstDelayMax")]
public TimeSpan BaseFireBurstDelayMax = TimeSpan.FromSeconds(10);
/// <summary>