diff --git a/Content.Server/GameObjects/Components/Recycling/RecyclableComponent.cs b/Content.Server/GameObjects/Components/Recycling/RecyclableComponent.cs
index 2a8617573f..ccd69fb4b6 100644
--- a/Content.Server/GameObjects/Components/Recycling/RecyclableComponent.cs
+++ b/Content.Server/GameObjects/Components/Recycling/RecyclableComponent.cs
@@ -1,3 +1,4 @@
+#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -10,7 +11,7 @@ namespace Content.Server.GameObjects.Components.Recycling
///
/// The prototype that will be spawned on recycle.
///
- private string _prototype;
+ private string? _prototype;
///
/// The amount of things that will be spawned on recycle.
@@ -29,7 +30,7 @@ namespace Content.Server.GameObjects.Components.Recycling
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
- serializer.DataField(ref _prototype, "prototype", string.Empty);
+ serializer.DataField(ref _prototype, "prototype", null);
serializer.DataField(ref _safe, "safe", true);
serializer.DataField(ref _amount, "amount", 1);
}