Fix skill system real
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@@ -3,7 +3,6 @@ using Content.Server.Body.Systems;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.GameTicking.Rules.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Ghost.Components;
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using Content.Server.Kitchen.Components;
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using Content.Server.Kitchen.Components;
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using Content.Server.Mind.Components;
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using Content.Server.Roles;
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using Content.Server.Roles;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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@@ -13,9 +12,12 @@ using Content.Shared.Storage;
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using Content.Shared.Verbs;
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using Content.Shared.Verbs;
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using Content.Shared.Destructible;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Ghost;
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using Content.Shared.Kitchen;
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using Content.Shared.Kitchen;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.NukeOps;
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using Robust.Server.Containers;
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using Robust.Server.Containers;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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@@ -31,6 +33,7 @@ public sealed class SharpSystem : EntitySystem
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly ContainerSystem _containerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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@@ -67,7 +70,7 @@ public sealed class SharpSystem : EntitySystem
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// WD START
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// WD START
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if (butcher.SyndieRoleRequired && !HasComp<NukeOperativeComponent>(user) && !HasComp<GhostComponent>(user) &&
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if (butcher.SyndieRoleRequired && !HasComp<NukeOperativeComponent>(user) && !HasComp<GhostComponent>(user) &&
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TryComp(user, out MindContainerComponent? mc) && mc.Mind != null &&
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TryComp(user, out MindContainerComponent? mc) && mc.Mind != null &&
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!mc.Mind.Roles.OfType<TraitorRole>().Any())
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!_role.MindHasRole<TraitorRoleComponent>(mc.Mind.Value))
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{
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{
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_popupSystem.PopupEntity("Вы не можете разделать столь милое существо.", user, user);
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_popupSystem.PopupEntity("Вы не можете разделать столь милое существо.", user, user);
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return;
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return;
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