ECS OnUseTimerTrigger (#6369)

This commit is contained in:
metalgearsloth
2022-01-29 22:45:50 +11:00
committed by GitHub
parent dfa4277e47
commit 803d6056d8
3 changed files with 40 additions and 28 deletions

View File

@@ -0,0 +1,32 @@
using System;
using Content.Server.Explosion.Components;
using Content.Shared.Interaction;
using Content.Shared.Trigger;
using Robust.Shared.GameObjects;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
private void InitializeOnUse()
{
SubscribeLocalEvent<OnUseTimerTriggerComponent, UseInHandEvent>(OnTimerUse);
}
private void OnTimerUse(EntityUid uid, OnUseTimerTriggerComponent component, UseInHandEvent args)
{
if (args.Handled) return;
Trigger(uid, args.User, component);
args.Handled = true;
}
// TODO: Need to split this out so it's a generic "OnUseTimerTrigger" component.
private void Trigger(EntityUid uid, EntityUid user, OnUseTimerTriggerComponent component)
{
if (TryComp<AppearanceComponent>(uid, out var appearance))
appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
HandleTimerTrigger(TimeSpan.FromSeconds(component.Delay), uid, user);
}
}

View File

@@ -35,7 +35,7 @@ namespace Content.Server.Explosion.EntitySystems
}
[UsedImplicitly]
public sealed class TriggerSystem : EntitySystem
public sealed partial class TriggerSystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
@@ -43,6 +43,9 @@ namespace Content.Server.Explosion.EntitySystems
public override void Initialize()
{
base.Initialize();
InitializeOnUse();
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(HandleCollide);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);