Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -28,9 +28,6 @@ namespace Content.Client.Access.UI
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_owner = owner;
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PrivilegedIdButton.OnPressed += _ => _owner.ButtonPressed(UiButton.PrivilegedId);
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TargetIdButton.OnPressed += _ => _owner.ButtonPressed(UiButton.TargetId);
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FullNameLineEdit.OnTextEntered += _ => SubmitData();
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FullNameLineEdit.OnTextChanged += _ =>
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{
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