Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,3 +1,4 @@
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Kitchen.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface.Controls;
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@@ -57,7 +58,7 @@ namespace Content.Client.Kitchen.UI
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public void StartGrinding(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderGrindStartMessage());
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public void StartJuicing(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderJuiceStartMessage());
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public void EjectAll(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberAllMessage());
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public void EjectBeaker(BaseButton.ButtonEventArgs? args = null) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectBeakerMessage());
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public void EjectBeaker(BaseButton.ButtonEventArgs? args = null) => SendMessage(new ItemSlotButtonPressedEvent(SharedReagentGrinderComponent.BeakerSlotId));
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public void EjectChamberContent(EntityUid uid) => SendMessage(new SharedReagentGrinderComponent.ReagentGrinderEjectChamberContentMessage(uid));
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}
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}
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