Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -97,21 +97,14 @@ namespace Content.Server.Chemistry.Components
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if (obj.Session.AttachedEntity is not {Valid: true} player)
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return;
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var msg = (UiActionMessage) obj.Message;
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var needsPower = msg.Action switch
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{
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UiAction.Eject => false,
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_ => true,
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};
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if (obj.Message is not UiActionMessage msg)
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return;
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if (!PlayerCanUseChemMaster(player, needsPower))
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if (!PlayerCanUseChemMaster(player, true))
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return;
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switch (msg.Action)
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{
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case UiAction.Eject:
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EntitySystem.Get<ItemSlotsSystem>().TryEjectToHands(Owner, BeakerSlot, player);
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break;
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case UiAction.ChemButton:
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TransferReagent(msg.Id, msg.Amount, msg.IsBuffer);
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break;
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