Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -155,16 +155,6 @@ namespace Content.Server.PDA
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break;
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}
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case PDAEjectIDMessage _:
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{
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ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.IdSlot, playerUid);
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break;
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}
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case PDAEjectPenMessage _:
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{
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ItemSlotsSystem.TryEjectToHands(pda.Owner, pda.PenSlot, playerUid);
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break;
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}
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case PDAShowUplinkMessage _:
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{
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if (EntityManager.TryGetComponent(pda.Owner, out UplinkComponent? uplink))
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