Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,8 +1,6 @@
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using Content.Shared.Access.Components;
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using Content.Shared.Containers.ItemSlots;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Shared.Access.Systems
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{
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@@ -21,8 +19,8 @@ namespace Content.Shared.Access.Systems
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private void OnComponentInit(EntityUid uid, SharedIdCardConsoleComponent component, ComponentInit args)
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{
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_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-privilegedId", component.PrivilegedIdSlot);
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_itemSlotsSystem.AddItemSlot(uid, $"{component.Name}-targetId", component.TargetIdSlot);
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_itemSlotsSystem.AddItemSlot(uid, SharedIdCardConsoleComponent.PrivilegedIdCardSlotId, component.PrivilegedIdSlot);
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_itemSlotsSystem.AddItemSlot(uid, SharedIdCardConsoleComponent.TargetIdCardSlotId, component.TargetIdSlot);
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}
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private void OnComponentRemove(EntityUid uid, SharedIdCardConsoleComponent component, ComponentRemove args)
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