Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,11 +1,7 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Cloning;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Components
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{
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@@ -16,6 +12,8 @@ namespace Content.Shared.Chemistry.Components
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[Virtual]
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public class SharedChemMasterComponent : Component
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{
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public static string BeakerSlotId = "ChemMaster-beaker";
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[DataField("beakerSlot")]
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public ItemSlot BeakerSlot = new();
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public const string SolutionName = "buffer";
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@@ -124,7 +122,6 @@ namespace Content.Shared.Chemistry.Components
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/// </summary>
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public enum UiAction
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{
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Eject,
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Transfer,
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Discard,
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ChemButton,
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