Make grinder use item slots (& misc eject-button changes) (#7197)
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@@ -1,11 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.FixedPoint;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Chemistry.Dispenser
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{
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@@ -18,6 +13,8 @@ namespace Content.Shared.Chemistry.Dispenser
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[Virtual]
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public class SharedReagentDispenserComponent : Component
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{
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public const string BeakerSlotId = "ReagentDispenser-beaker";
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[DataField("beakerSlot")]
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public ItemSlot BeakerSlot = new();
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@@ -87,7 +84,6 @@ namespace Content.Shared.Chemistry.Dispenser
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/// </summary>
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public enum UiButton
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{
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Eject,
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Clear,
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SetDispenseAmount1,
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SetDispenseAmount5,
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